As a huge Pathfinder fan but I now prefer 5E, so much easier to DM and from a player perspective far easier to just have a good time. I really like the DIS/ADV system and with the exception of ranger classes continue to get some love(new subclasses) as the game progresses. My biggest complaint as a DM is CHA and INT saves are almost non existent, everything nasty is WIS and everything that hurts is DEX. So if you are proficient in DEX and WIS and have high DEX you are at a huge advantage vs most creatures.I have some questions for you guys. I personally have played a ton of 3.0 and 3.5, and a brief amount of 4th (fuck that system). I always enjoyed 3.5 and thought it was pretty well balanced.
Some guys I game with (other stuff, Mafia, Tabletop games on Tabletop Simulator like Terra Mystica etc) have been talking about putting a 5th edition campaign using Fantasy Grounds. Does everyone need to own the software or just one person to host it? Do you have to buy much else in the DLC type department to really use it?
How different is 5th from 3.5? I didn't get to delve into it too much, but at a glance it seemed like this things are the case
Individual BAB is gone in place of a proficiency bonus that is the same for all classes and a lot lower
You no longer ever earn feats, but just take them in place of ability point enhancements, which are no longer every 4 levels but instead determined by class?
You don't put points in skills? It looks like you just learn a skill and it uses your proficiency?
It looks like basically all the random +2 stuff for tons of different scenarios are just replaced by Advantage/Disadvantage
I dunno, I'm sure I have questions I'm not thinking of. Do you guys enjoy it more than other systems? Any complaints?
You do have all those options in 5E, at level 3 you pick a fighting style which every fighter gets, then you branch from there to champion, eldritch knight etc and each of those comes with new abilities.That was one of the things I thought as well. It seems like it's going to be pretty easy to figure out the most effective builds for characters and you don't have enough control over building your character to really change that aside from fluff reasons. There was so many ways to build a Fighter in 3.5 (1h Shield, 2h, Dual Wield, Mounted, Ranged, etc) and they all worked and all were enjoyable. I don't feel like you really have that ability from what I saw in the rules for 5th. I mean I guess this could kind of get fixed with more source material in the lines of disciplines or whatever it is (the prestige class like shit that you get as part of leveling).
I dunno, i guess we'll see how it is. Other peoples opinion and feedback also greatly appreciated!
Didn't like him anyways!Say goodbye to The Nameless and say hello to Sheng Bei! Tonight!
I wish you had had more success! I hope Sheng Bei turns out as good as I hope he does. Hopefully he won't get killed in his very first round...I'm pretty sure I tried to kill him at least once!
I'm going to disagree with you there. Take a level 5 "knight" (mounted combat design /not knight class) from 3.5 and level 5 fighter from 5. 3.5 will have 4/5 feats depending on race where the 5 will have his second attack and 1/2 feats. The 3.5 is ready to rock and distinguish yourself from everyone else on the field because (let's be honest who else even had a warhorse besides the pally) of feat choices [mounted combat, ride by attack, spirited charge, trample] making you completely differant. 5e fighter has nothing to get him here without homebrew. Even if you take mounted combat as a feat and fight from horseback you essentially fight like every other champion / battle master, because WotC supported pirates over knights and there are no distinguishing mechanics in game yet. So no, archetypes/fighting styles (while cool) do not replace the options martial classes had straight out of PHB in 3.5 because the lack of feats is a noticeable vacuum (even if the relatively few feats in 5 are more powerful on average). This only gets even worse depending on how many splatter books you let players use in your group.You do have all those options in 5E, at level 3 you pick a fighting style which every fighter gets, then you branch from there to champion, eldritch knight etc and each of those comes with new abilities.
Did you roll a monk as well?Say goodbye to The Nameless and say hello to Sheng Bei! Tonight!