No. Dex based polearm fighter with a homebrew dex polearm called a Guan Dao. Think Guan Yu from Dynasty Warriors. Instead of being 1d10 like a normal polearm, it is 2d4.Did you roll a monk as well?
No. Dex based polearm fighter with a homebrew dex polearm called a Guan Dao. Think Guan Yu from Dynasty Warriors. Instead of being 1d10 like a normal polearm, it is 2d4.Did you roll a monk as well?
That might have been me messing around with things. Hatorade let me in so I could look at the software and stuff, I made a character so I could see how the sheet stuff worked. He'll have to delete itDid you roll a monk as well?
FYI you can drag and drop the class to your character sheet to auto add the skills/HP and level up.That might have been me messing around with things. Hatorade let me in so I could look at the software and stuff, I made a character so I could see how the sheet stuff worked. He'll have to delete it
Correct, just have to turn it on in the library.So the DM needs an ultimate license or everyone needs a regular one. How does the other stuff work though? Say the DM gets the ultimate license and I get the customization pack, while I'm in game everyone has access to that right?
It's DM discretion and PC dependent. Typically it's WIS (Perception)/INT (Arcana) to notice it, WIS (Insight)/INT(Investigation) to figure it out, INT (Arcana)/DEX (Sleight of Hand) to disarm.How exactly does trap stuff work? Do you need to have both Perception and Investigation to find/disarm (assuming Thieve's Tools) or is that basically an OR thing?
Monk, wizard, fighter, barbarian. I will load up FG and keep it up so you can make a character.What classes do you guys have? I'll start trying to figure out what I want to play