Interesting, so that droning sound is the normal field theme maybe? Reminds me of Secret of Evermore on the SNES, which would often have menacing droning ambiance in dangerous locations instead of music.
At least FF16 has music at all. I seem to remember FF15 having a lot of areas with no music in them, as is tradition for a lot of late 2000's / early 2010's games.
Yeah, at this point my best guess is the same thing pretty much. Maybe it pops up in certain areas to build a sense of dread before a big boss pops out or a big story section.
Yeah the throbbing music happens when there is a tense quest. I think it fucks up sometimes and retriggers when you enter certain areas even though the quest is done. I liked it better than the weird town music.
The music is so hit or miss in this game, it feels like there was 2-3 composers who didn’t consult each other at all. You go from tense throbbing bass to goofy town music with lutes to halfassed dubstep. There are some really good compositions, like the FF1 theme remix but there are some really bad ones. The Typhon fight dubstep music was terrible and just didn’t fit the fight at all imo.
So I think I may have hit a somewhat jarring music bug or maybe it's intentional?
In the outdoor Rosaria territory (Northwest from Hideaway) the background music is just a low bass hum "wuh-wuhwuh-wuhwuh-wuh" and it's infuriating. There's no musicality to it really and for a game and series so devoted to its music, I just don't understand if it's a design decision. I've been in the zone for around 2 hours on separate story sections and it stays consistently awful.
Googling around I couldn't find anyone else complaining about it and others referenced that the music should be a song called "Forevermore". Looking that up on the OST on YouTube it sounds like a general town/country background.
Is everyone else getting this horrible BGM in that zone?
That is how it is supposed to be since it adds to the oppressive feeling to that area, mainly to support the quests in that area that highlight how shitty Bearers are treated. I thought it was one of the better ambient tracks, because fuck those Bearers.
Yeah the throbbing music happens when there is a tense quest. I think it fucks up sometimes and retriggers when you enter certain areas even though the quest is done. I liked it better than the weird town music.
The music is so hit or miss in this game, it feels like there was 2-3 composers who didn’t consult each other at all. You go from tense throbbing bass to goofy town music with lutes to halfassed dubstep. There are some really good compositions, like the FF1 theme remix but there are some really bad ones. The Typhon fight dubstep music was terrible and just didn’t fit the fight at all imo.
Totally agree, I had a lot of respect for Soken from FF14 which has some great music from him, but there's nothing amazing in this game though the battle themes are pretty good and fit with the series.
I feel like it started as an 8/10, rose to a 10/10 by Twinside then dropped back down to a 7/10 by the end.
The final two villians (Barnabas and Ultima) just don't do enough and keep repeating and not changing their motivations even though you keep beating them and proving them wrong. Barnabas needed to kill Jill and Ultima needed some kind of weird giant final form. Slepneir should have been Leviathan instead of an Egi, having a bit more to do.
Honestly, if you are fighting Bahamut IN FUCKING SPACE and stopping him from giga-ultra-mega flaring the planet in a Dragon Ball Z Fusion battle, there is no way you can escalate the plot beyond that so the ending not being as good was inevitable.
As mentioned in the post above the music is a little lacking in places (but great in others) and the battle system isn't quite there either, it feels like FF12 which had worse music than the previous games and an undercooked battle system that needed an international version to fix. It does have an ending unlike 12 though.
It's clearly the best "modern" single player Final Fantasy, I would rank them:
16
12
13
15
FF14 has it's dogshit endless fetchquest but Endwalker is the most incredible and important story I've ever played with Shadowbringers and Heavensward being excellent to.
The run from FF5 through to FF10 just can't be beaten though. Much like with this game, if your main character destroys the living embodiment of apocalyptic sin and disappears into self sacrificial motes of light while high fiving his dead mentors, your franchise has nowhere else to go.
Anyway this and Zelda will be having a style vs substance battle for Game of the Year I think.
I feel like it started as an 8/10, rose to a 10/10 by Twinside then dropped back down to a 7/10 by the end.
The final two villians (Barnabas and Ultima) just don't do enough and keep repeating and not changing their motivations even though you keep beating them and proving them wrong. Barnabas needed to kill Jill and Ultima needed some kind of weird giant final form. Slepneir should have been Leviathan instead of an Egi, having a bit more to do.
Honestly, if you are fighting Bahamut IN FUCKING SPACE and stopping him from giga-ultra-mega flaring the planet in a Dragon Ball Z Fusion battle, there is no way you can escalate the plot beyond that so the ending not being as good was inevitable.
As mentioned in the post above the music is a little lacking in places (but great in others) and the battle system isn't quite there either, it feels like FF12 which had worse music than the previous games and an undercooked battle system that needed an international version to fix. It does have an ending unlike 12 though.
It's clearly the best "modern" single player Final Fantasy, I would rank them:
16
12
13
15
FF14 has it's dogshit endless fetchquest but Endwalker is the most incredible and important story I've ever played with Shadowbringers and Heavensward being excellent to.
The run from FF5 through to FF10 just can't be beaten though. Much like with this game, if your main character destroys the living embodiment of apocalyptic sin and disappears into self sacrificial motes of light while high fiving his dead mentors, your franchise has nowhere else to go.
Anyway this and Zelda will be having a style vs substance battle for Game of the Year I think.
Villains are hard to make well, I think. At the first introduction of Ultima, I was pretty sure he was going to shallow and forgettable. Up until the cutscene after the Bahamut battle I had thought Barnabas was going to be the real villain here, like some philosophical king who had his own reasons for following Ultima, but no... he was just a puppet. Very disappointing.
So I go slow in games relative to the populace. Just finished destroying the crystal (first?) and seeing Ultima. This game storywise has a feel that is way more reminiscent of 4-6 than 7 or 9. The story beats feel great. I also didn’t realize until right before the four armed dude was nearly dead that i can heal as ifrit. Didn’t expect that five year time jump either.
Yeah the throbbing music happens when there is a tense quest. I think it fucks up sometimes and retriggers when you enter certain areas even though the quest is done. I liked it better than the weird town music.
The music is so hit or miss in this game, it feels like there was 2-3 composers who didn’t consult each other at all. You go from tense throbbing bass to goofy town music with lutes to halfassed dubstep. There are some really good compositions, like the FF1 theme remix but there are some really bad ones. The Typhon fight dubstep music was terrible and just didn’t fit the fight at all imo.
Just did the Typhon fight yesterday and I liked the music, felt like it sort of fit as a "battle in an otherworldly void" type of theme. The part where Ifrit fights Typhon, I mean. Don't remember the music before that. I don't know WTF Typhon was supposed to be (missed something I guess) but they made the fight feel like this epic clash.
Just did the Typhon fight yesterday and I liked the music, felt like it sort of fit as a "battle in an otherworldly void" type of theme. The part where Ifrit fights Typhon, I mean. Don't remember the music before that. I don't know WTF Typhon was supposed to be (missed something I guess) but they made the fight feel like this epic clash.
Oh yeah, Typhon is the guy I know as Chupon, forgot about that.
So... the boss I most recently fought in FF16... was Chupon? My God. Didn't look much like Chupon, didn't sneeze either.
Chupon was one of FF6's big mysteries. Who was he? WHAT was he? I mean look at him, he's an orange blob. I think he's the only "villain" in the game that you never actually get to defeat. Not sure if it's possible in the airship fight above or if he just sneezes everyone when he runs out of HP. In the Coliseum he just sneezes before anyone can possibly beat him, AFAIK.
I haven't quite decided if I'm a fan of the evolution to a single-player action game away from some of the RPG elements and even the turn-based pieces. I definitely like that we are back on a more high fantasy storyline and away from limos, trench coats, and guns. However, one TikTok review (who was positive) did feel it was HBO presents Final Fantasy which isn't completely bad but it does feel like it has drifted away from the Final Fantasy roots.
Again, it may be for the best in terms of the modern gaming audience but I still prefer FF4 and FF6 to any of the modern Final Fantasy's. I felt it was a significant improvement, in my opinion, from the last couple FFs but I just don't know how excited I am knowing FF is going to more Genshin Impact, arcade, single-player rather than a RPG style game it was for years.
Anyone else feel Final Fantasy Attack on Titan too...? (not a bad thing and was an interesting take on the Summon/Esper story)
hupon was one of FF6's big mysteries. Who was he? WHAT was he? I mean look at him, he's an orange blob. I think he's the only "villain" in the game that you never actually get to defeat. Not sure if it's possible in the airship fight above or if he just sneezes everyone when he runs out of HP. In the Coliseum he just sneezes before anyone can possibly beat him, AFAIK
I definitely feel like the production value on the first 4 hours for even the “filler” story material getting from a to b was higher than some of the stuff at midgame. Writing and cutscene staging seem sloppier and more like FF14 than a mainline. I’d even say the animations felt sloppier so far. I’m still engaged but it definitely has some slow points.
I definitely feel like the production value on the first 4 hours for even the “filler” story material getting from a to b was higher than some of the stuff at midgame. Writing and cutscene staging seem sloppier and more like FF14 than a mainline. I’d even say the animations felt sloppier so far. I’m still engaged but it definitely has some slow points.
I'm at 57% and 20 hours now. Got some real time to play this weekend so I'm going to try to make some significant progress in one sitting finally.
Chapter I'm on is "Fire and Ice". Volcano area looks unbelievable on an LG OLED. I feel like a lot of the mid-game areas (the last few hours especially) were mostly pretty low-effort though. Game sort of goes into cruise mode for a while and gets kind of dull. I barely remember anything that happened between the events at Moore and where I am now, and I just did them a few days ago.
I like the game a lot but I'm also ready to wrap it up and get on to the next thing. Been chipping at it for like 3 weeks.
Been hesitant to get this because of the constant reviews, not necessarily all from here but many other sources, that the story is trash, combat is ass, you only need RB1 and Square for combat and entirely too many cut scenes.
Been hesitant to get this because of the constant reviews, not necessarily all from here but many other sources, that the story is trash, combat is ass, you only need RB1 and Square for combat and entirely too many cut scenes.
I’d definitely recommend waiting for a sale. The story starts off really strong and has been petering out as the game goes on. Combat is a spam fest. The RB1 complaint is just for trash, you have to do more on bigger mobs. There are a shitload of cutscenes and some are very long. I am still powering through it but have been losing interest more and more. Feel like I need to finish since I spent $70.
There is still some good to it. Graphics are gorgeous, some good music tracks, cool seeing FF world in such a nicely rendered engine. Some cool characters.
My console says I’m at 52%. Story lulls then goes nuts. Then lulls. It’s not trash. Hogwarts legacy had a mostly trash story to me. Combat is spamming on trash mobs but I feel like I spend most of my time cycling through eikons to hit big buttons. The cutscenes that hurt are the stiff conversations that bookend a couple main story breadcrumb quests. The side quests I have read and skipped soon as I read it.
My console says I’m at 52%. Story lulls then goes nuts. Then lulls. It’s not trash. Hogwarts legacy had a mostly trash story to me. Combat is spamming on trash mobs but I feel like I spend most of my time cycling through eikons to hit big buttons. The cutscenes that hurt are the stiff conversations that bookend a couple main story breadcrumb quests. The side quests I have read and skipped soon as I read it.
Similar feelings here. Lots of lulls in an otherwise good story. Took me a while to realize that the Eikon specials are all on separate cooldowns. So I thought my Ifrit specials locked out Ramuh specials, etc, and basically just stayed in Ifrit stance all the time except to switch to Garuda for the mid-stagger yank-down.
Then I discovered the abilities are all on separate cooldowns and it made the boss fights a lot easier. Now they're basically just me switching around spamming whatever is off cooldown though.