If people are about to shell out $239.98 for an episodic remake from 1997, the least it can do is fucking run 4k HDR. Also, this is an RPG, with a higher price point (Much fucking higher) than any Indie studio looking to cash in hundreds of millions in profits. The exploration of Midgar was a key focal point, hence, atmosphere, beauty, surrounding, lighting, higher resolution, and HDR. Immersive worlds cater to this. This isn't you beating off to Benny Hill in 1991 on your 7" B&W Zenith. According to your post we may as well just break out horse and buggies, get rid of Air Conditioning, and live in fucking wood barns with the chickens.
This is called progress. Welcome to 1998.
On a side note, the main point aside from all that, is the lackluster effort in that department because they are pushing this shit out the door to bite off costs for a mistake THEY (SE) made in trying to pawn this off to a 3rd party anyway. If they cared so much about this project rather than just a flimsy and outrageous unethical monetary 4 game spin on 1, they would have launched a $59.99 FF7 remake worth a shit with the entire game remade inside of it and took FULL CONTROL of the development process in house. Instead, they pawned it off as a quick cash in like they originally intended, and now hope to pull the blinders over anyone to recoup their poor choices, regardless of their bullshit scapegoats of "It just got too big with all our grandiose ideas!". Let me translate that for you: "We fucked up hiring a 3rd party, they didn't produce jack shit, and now we are in the hole massively financially so we are going to concoct this hair brained idea and try to sell it off as an epic scope and project when all we are doing is throwing a piece of shit out the window to recoup costs in the hopes we may continue with a 2nd episode and see if more suckers play into it"
Hence the reason that 6 months ago they didn't even have a fucking roadmap.
What amazes me is it appears they didn't learn a fucking thing from FF14 after all.