I've grown to hate the term "content" after what has been defined by Blizzard. Content means bullshit. Legion was better than most expansions because it wasn't just content. All levels of the world felt active, filled. Every house had flowers, chairs, tables, picture frames, a story. Content is just shit I can do. Content is meaningless without context. Why did I care about taking down? She infiltrated the alliance, subdued humans, and corrupted shit. Nefarian? He was breeding dragons that were fucking with shit. Also murder. Every character you killed had a background. A story. Quests leading up to it.My rub with gaming industry for a long time is too much focus on graphics and not enough on real content. And yes those are two completely different things. Also I believe that older jrpgs left something to the imagination with text, which I always appreciated.
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They actually made the ATB system updated and make sense in a modern game, I like it. Combat looks great.
Not sure about making the bosses so overblown and complicated. Can they maintain that level of complexity for every boss encounter?
Story changes worry me, is Sephrioth needed during Midgar? Even stuff like drones attacking the train on the Sector 5 mission, in the original it's a non combat challenge to evade the security sensors and get past all the NPCs to run up the train.
They showed scenes from the end of the Midgar section so looks like they are making some progress.
I guess it would work as if new players think Sephrioth is just a figment of Cloud's imagination but then at the end of the first part, you see that he has killed President Shinra so they think "oh shit he's real?"I agree with you on the concern of boss complexity, although I could easily see that first boss interacting far more with the environment in there than other bosses (just to show it off a little) will even if the fights still retain some complexity.
On more Sephiroth early, it can work if it's very focused on the Cloud/Sephiroth stuff. One of FF7's strengths for me was always the heavy protagonist/antagonist interaction between Cloud and Sephiroth as the game goes on. Especially with the eventual reveals in the story. One thing that may suffer is that Sephiroth's indirect introduction in the original game is pretty fantastic if slightly mysterious. The blood trails all throughout the area where you're locked up and into the experiment area with Red XIII...leading up to finding President Shinra impaled by the sword up at his desk. It definitely set the tone that Seph was a monster and badass not to be fucked with.
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Can we all at least agree that Jessie has officially entered the ring as a contender?
Yes. You can give commands to party members you are not directly controlling, it's just their auto attack that's AI. It looks like you can store up two ATBs too so timing is more forgiving.So I caught some of the combat footage finally. The combat settings they mentioned did have an option that will let you control each characters atb choices right? I think I heard that correctly.
If I did that much better then the hack n slash look from before.
I know I'm the minority in this, but I still loved the super turn based stuff. FFT chess like combat being my favorite.
Two reactors, Sector 6 and then the first Shinra HQ raid. Maybe 10% of the game, if that's all they're providing an "episode" these releases better cost $20-30 a pop and no more. Even that would be outrageous tbh.
not too impressed with how long that boss fight took. what's emerald weapon gonna be like? 3 hours?