Final Fantasy VII Remake

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Namon

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They need to do this like they do an MMO. Release base game (part 1) full price yadda yadda with a level cap of say 50. Have endgame shit and optional junk for you to do like any other FF. Then when part 2 is ready, release it as an expansion with collectors editions and such with a new level cap of 60. Then also release a full priced version that is the base game + expansion. Then when it's time for part 3 rinse and repeat but raise the level cap to 70. Hell charge full price for the expansions too, I don't care, but yeah they need to treat character progression through the "parts" just like MMO's do in expansions.
 
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Angerz

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They need to do this like they do an MMO. Release base game (part 1) full price yadda yadda with a level cap of say 50. Have endgame shit and optional junk for you to do like any other FF. Then when part 2 is ready, release it as an expansion with collectors editions and such with a new level cap of 60. Then also release a full priced version that is the base game + expansion. Then when it's time for part 3 rinse and repeat but raise the level cap to 70. Hell charge full price for the expansions too, I don't care, but yeah they need to treat character progression through the "parts" just like MMO's do in expansions.

If I remember correctly, the .hack//GU games from PS2 were 1 story told over 3 games, where you could carry over progress from part 1 to 2 to 3, or you could load up a new character in a "approximate" state to where you would be when the game started.

I can't remember if each volume had a level cap, but progress definitely slowed significantly past what would be considered the end of each volume.

I am pretty excited to play for 40 hours in Midgard. That place should have so much to offer a game.
 

pharmakos

soʞɐɯɹɐɥd
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There's no D on the end of the name of the city. Midgar, not Midgard. Maybe autocorrect is getting a lot of people, cause I've seen the mistake a lot so far.

/ocd
 
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Chris

Potato del Grande
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I think one way it's going to be longer is that things like the turnstyles from the Sector 1 Platform now has an encounter with guards, where in the original it's just a transitional area you don't see. Then a building you walk past going to the reactor now has drones on it you need to shoot down with Barret rather then it maybe being a random encounter with those drones you can one shot. Characters speaking the lines rather than text boxes will be slower too. That's all additions before you even get into the reactor.

If it's a full size game I'll absolutley give them my money, Midgar was MINDBLOWING to me as a child (I think I was 11) and introduced me to Japanese culture and cyberpunk. If it was any other section of any other game, no way. But it'll happily play just Midgar even if I knew Square Enix was going out of buisness and would never make another part (or like what happened with the Half Life episodes).
 
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Ritley

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I’ve replayed the game a couple of times, and every time I can’t wait to get out of Midgar and the game to open up
 
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Merrith

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I’ve replayed the game a couple of times, and every time I can’t wait to get out of Midgar and the game to open up

Just going off anyone I've ever talked to and everything I've ever read online about the game, you're in the minority. Midgar always blew me away and was something that while it was cool to get into the overworld, I always wished there was even more to explore of Midgar.
 

Fadaar

That guy
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Midgar was cool but on multiple playthroughs you realize how limited it is on your initial visit since you know what all opens up later. My favorite part of every FF game is when you get a vehicle or whatever capable of visiting different continents, aka when the world really opens up.
 
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pharmakos

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Midgar was cool but on multiple playthroughs you realize how limited it is on your initial visit since you know what all opens up later. My favorite part of every FF game is when you get a vehicle or whatever capable of visiting different continents, aka when the world really opens up.

That used to be my favorite, but a few months ago I reached the point in my first FF9 playthrough where you can finally reach every continent and I sort of just got paralyzed at the scope of all the side quests I suddenly had available. I parked my boat, saved, and haven't been back since.
 

a_skeleton_05

<Banned>
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The lack of an open world is probably the only major flaw with FF10. It felt really wrong to be playing an FF game where you couldn't explore. I get that the theme of escorting the Guardian (or w/e Yuna was) kind of makes that idea silly, but it was a major aspect of the series.
 
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Merrith

Golden Baronet of the Realm
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Midgar was cool but on multiple playthroughs you realize how limited it is on your initial visit since you know what all opens up later. My favorite part of every FF game is when you get a vehicle or whatever capable of visiting different continents, aka when the world really opens up.

Also something I like, and in VII at least, every new vehicle actually opened up meaningful progression. For a game like IX though, while new vehicles (or Chocobo being able to cross different stuff), I felt game really lost steam after the initial continent.
 

Merrith

Golden Baronet of the Realm
18,414
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The lack of an open world is probably the only major flaw with FF10. It felt really wrong to be playing an FF game where you couldn't explore. I get that the theme of escorting the Guardian (or w/e Yuna was) kind of makes that idea silly, but it was a major aspect of the series.

For whatever reason it didn't bother me near as much with 10 as it did with 13. 10 always felt like you were traveling TO Zanarkand and that was the ultimate goal, so it never felt as weird there was a lack of the overworld map in that game. Plus you could actually go backward and recruit players for blitzball or do monster hunting. 13 was like story on rails, and the story wasn't that great.
 
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Fadaar

That guy
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10 I tolerated the lack of a traversable world map because save points + world map + airship combination let you move around the world super quick.
 

Brodhi

I picked the wrong week to stop sniffing glue.
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Not sure if believe

If they make every fight into some grand production, yea each episode may be as LONG as a full length FF game, but it won't have as much actual content. Unless they drastically change the story of FF7 I don't see how they can squeeze that much worthwhile content out of it. Make the shit longer just for the sake of milking more $$ out of it will ruin it.
 

Siliconemelons

Naxxramas 1.0 Raider
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Why do you fools like Midgar so much, I was like "get me out of this stupidly long prologue"

It also encapsulated the issues of living in a metro, yet the entire slum populace could have just up and walked out to a nice little village nigh a few miles away. but they didnt, because
 
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Fogel

Mr. Poopybutthole
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Just had a scary thought, what new content will they be adding to the Don/Crossdressing encounter? Though I probably just turned this into a day one buy for Lunis Lunis
 
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Angerz

Trakanon Raider
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Just going off anyone I've ever talked to and everything I've ever read online about the game, you're in the minority. Midgar always blew me away and was something that while it was cool to get into the overworld, I always wished there was even more to explore of Midgar.

I don't think this has to be a mutually exclusive feeling. Getting out of Midgar and having the whole world ahead of me is probably my favorite part of FF7. But that is largely in part due to how much wasted potential MIdgar has. It might be the coolest part of the setting and you barely scratch the surface. Now that we are getting a whole game exploring it, I can't wait to see what they do with it.
 
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Mist

REEEEeyore
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Not sure if believe


I mean there's definitely plenty of world to explore and expand to make multiple full-length games. And it would probably be better than most of their recent standalone games.
 
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Cukernaut

Sharpie Markers Aren't Pens
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So, Midgar in FF7 was around 8-10 hours if I remember correctly. With some grinding in the Shinra building.

They said part one of the game will cover Midgar.

They said that part one was like a "full stand alone game"

They said "the game" has enough content to fill two blu-ray disks.

So questions then become

1) What is the hours played equivalent for them to call Midgar a full stand alone game?
8-10 hours is two full main stories for a COD game, but not an RPG. In regular Square RPGs you're still getting tutorials at hour 20.

2) If they consider it a full game based on regular Final Fantasy standards, how much content have they added to the first part to call it a full stand alone game?
Is it that they include all original FF 7 content then triple the content whatever that might be?

3) If by "the game" , they mean the full game (all parts), does that mean they are far longer into the development then they let on?
The speech did not specify that the roughly 100 gigs two disks can hold was tied to part one. From the way they said it, it rather sounded like the total (could be sketchy translation there from him to her). Because two disks for Midgar alone sounds insane unless they have 8k textures and uncompressed sound.

If the graphical assets and sounds are already there to have a size comparison of two disks, and that is the full game, not part one, we might see the other part(s) sooner than the 2+ years some are saying. Like part 2 coming as a launch title for PS5 (unlikely, but would be great).

I can clear Midgar in less than 2 hours with my eyes closed. I think it’s possible to do in less than 1.

I’ve done low hour before a few times. My fastest clear time of the game was 11 hours lol not world breaking by any means but fast.