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Leaked tooltips. Square put a secret watermark on all of these, so whoever leaked these is probably not going to get invited back to press events ever again. We thank them for their noble sacrifice.
Tanks
Sage:
AST:
SCH:
WHM:
Healer impressions:
AST:
Tanks
Sage:

AST:

SCH:

WHM:

Healer impressions:
AST:
- Pleasantly surprised by card rework; looks like a hybrid of Old Cards and New Cards
- Divination is now just a flat damage up cooldown on a 2 minute CD
- Seals are now used for Astrodyne, which is a self-buff
- Sleeve Draw appears to be gone (thank god, although I may need to change my screen name now)
- Minor Arcana is now a PBAoE attack or heal on a 60 second cooldown (basically a buffed version of how it was in 3.0 and 4.0)
- Macrocosmos (the cool looking meteor shower move from the trailer) is basically Heal Wildfire
- DPS looks overtuned compared with other classes; will probably be nerfed
- Most definitely the healer class you'll want to play if you want to DPS; lots of options for doing so
- Kardion = focus on one party member; DPS you inflict based on certain moves "splashes" over to the Kardion'd person as a heal
- Ideal play appears to have very high APM
- Kardion is an ability, so it can be weaved
- Attack names third only to Samurai and Ninja in complete lack of intelligibility
- From a completely utilitarian perspective, the changes look good on paper
- But very little has changed to the playstyle, so people who did not like it in ShB probably still aren't going to like it here
- Expedient (the meme running move that makes you go fast like Sahnic) has a 10% damage reduction that goes out in a 15m radius, making it more flexible than Sacred Soil
- Protraction is basically like mini Thrill of Battle (fake health plus the person takes increased healing afterward); may help a bit during dungeon runs w/o a co-healer.
- Shields are now much meatier (Adlo goes from 125% barrier to 180% barrier)
- Like SCH, very limited incremental changes
- Appears slightly nerfed (mostly in that the positive changes it got were far fewer than what AST got)
- Misery got an outright nerf
- Thin Air and Benison can both be stacked to 2
- Lilybell is a passive healing totem; will be nice on bosses with raidbusters that hit multiple times (e.g. Akh Morn, Tumult, etc.)
- Now has 1.5s cooldowns for Glare, but very little to weave to take advantage of this change
- Drank so much blood from the Blood Lily that Glare and Holy skipped right past 2 and went to 3
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