This is probably close to what is actually going on, although it still doesn't explain why only certain servers have character creation locked. I think it's a combo if both, the duty server cannot handle the strain hence the 1017 error to limit load but some servers (gilg) probably are already at their thresholds, which explains the locks. I think them halting sales is the reality where they looked at numbers and saw the cannot contain what they have now without duty finder dying and subs are rising each day. It's a double edged sword , duty finder being down made the game basically unplayable for everyone so their position seems to be keep the experience good at the expense of those on the outside. So I can't disagree with their approach , I think the bitching would reach epic heights the other way around.The actual game servers themselves can handle more players as they are currently configured - on the first day of EA they had no limits on how many could login (there was no 1017 error). Where their infrastructure failed was the Instance/Duty Finder server that is cross-server - it didn't work most of Saturday because of the load players were putting on it (mainly because almost every Story Quest and also Dungeons use it to create an instance for the player).
To stop the Duty Finder server from continually dying, their short term solution has been to cap the number of players that can actually log in at one time - Notice how the Duty Finder has been working fine since this was implemented. Side effect is people hammering the login servers trying to get in, causing continuous lobby crashes.
They don't need new World servers to be created, they just need to beef up whatever hardware the Instance server is running on which will allow them to re-open the current World servers to more logins and character creation.
The whole game is built around the Duty Finder and they obviously had no contingency plan for it failing like it did, so it's taking them awhile to come up with solutions.
That was me on Monday. First logon, no problem. Had to relog, and it took me about 3 minutes to get back on. "What the fuck are all these people complaining about?"Holy shit.
I just logged in straight into the queue today just now on Exodus , no 1017 for the first time.
Oh I've had the 45 mins of fighting 1017 too , seems completely random luck.That was me on Monday. First logon, no problem. Had to relog, and it took me about 3 minutes to get back on. "What the fuck are all these people complaining about?"
Yesterday, it took me about 35-40 minutes.
Because, Square Enix.Has SE said anything about bringing up more servers and opening up free transfers or what the fuck are they waiting for?
Sorry in advance if you queue up in a dungeon with my girlfriendThere's a lotta bads that play this game. I definitely think we are getting some mmo first timers from the console side