First off, I did enjoy my leveling experience for the most part, and liked 'attempting' to keep my botany and weaving the same level as my summoner. That said, when I was in my 20s, my story quest gave me some ear communicator thingie so I could keep in touch with the story quest folks. DID NOT MATTER, you still had to go all the way back there just to 'talk' to them to keep the story quest going =\... someone mentioned leveling/story and I have to say that this game had the worst quest/story flow of any game (mmo or otherwise) I have ever played. Talk to this person, cross the world, talk to this person, cross the world, talk to this person - ho-ly-shit. Sometimes new quests will open up when you travel, but usually not. Why is every zone broken up into tiny little chunks of level ranges? Is this their solution for their inexplicably shit horrible systems design that forces them to cap zones at 800(?) players? (hard cap coming in patch, good luck getting into north thanalan!)
Some shitbird even said the game runs better than wow. Hey, dumbass, I remember the entire population of the server being funneled into ONE zone at the start of some expansions (and two for the rest) without the zones crashing or needing to be hard-capped. The difference is, WoW doesn't have culling - and it probably should, but not if it sucks as badly as FF14's implementation. (lets cull out THE MONSTER YOU ARE ATTACKING, FUCKING WHAT?)
No, I'm sorry, the first statement stands.
Yea ~ They should rewrite that. Or at least give some arbitrary reason as to why it doesnt work. "This will allow me to get in touch with you, but it is only one way."First off, I did enjoy my leveling experience for the most part, and liked 'attempting' to keep my botany and weaving the same level as my summoner. That said, when I was in my 20s, my story quest gave me some ear communicator thingie so I could keep in touch with the story quest folks. DID NOT MATTER, you still had to go all the way back there just to 'talk' to them to keep the story quest going =\
LOL@ the culling out the monster comment, too true.
Just because there is a .3 second delay in the code doesn't make it "ping or latency", perhaps a bad choice of words in the original post by axeman. There IS a delay, and we called this delay "mythic seconds" back when the latest game to take a dump on was WAR.This is what people are talking about when they mention the 300ms built-in. It's not 300 so much as 0-300 randomly based on when the server chooses to poll. It was in a beta thread so you can't view it anymore directly (shows as maintenance) but you can google it easily enough.
- Changes will be made to the way equipment is bound.
- Introducing additional servers and enhancements to act as a countermeasure against the congestion to enter "Amdapor Keep."
- The difficulty for level 50 dungeons will be adjusted.
- The number of areas where you can acquire Allagan Tomestones of Philosophy and Mythology will be increased as well as the amount you can acquire.
- Implementation of a population cap for each field.
- * The population cap is planned to be introduced separately. (Added on October 11th, 2013)
- Adjustments to the spawn rate of monsters that drop diremite web and additional locations where Karakul can be found.
- The amount of experience points that can be acquired on botanist and miner, as well the experience points that can be acquired from their fieldcraft leves, will be increased.
- User interface elements related to materia and target information will be adjusted.
Someone did earlier, yeah but it was glossed over.Did no one post these upcoming hotfix changes on 10/15?
This post should be stickied and the people defending this game should have their posting rights removed.The main reason most MMORPGs in the last six years have failed is because they tried to innovate the genre. That's very different from simply designing a game where every feature and aspect of gameplay is worse than the main competitor. A game like GW2, for instance, isn't expected to deliver the same level of itemization design or dungeon variety as WoW because that game was meant to provide something different. It didn't really work out all that well, but that's a different matter entirely. FFXIV tries to do exactly what WoW does, it makes no attempt whatsoever to provide something new, but then tragically fails to improve on anything at all; rather they've regressed ten years in the MMORPG development timeline on many fronts, creating a game that feels more like the precursor to the game they've forced themselves to compete with by doing nothing different than that game.
It goes way beyond QoL issues. This isn't going to become a great game with a few light patches that paper over the cracks. It has a number of enormous flaws and problems, among which, to name a few, are:
- No class specialization whatsoever, there simply aren't builds or serious customization choices
- Probably the smallest item pool in MMORPG history with only one piece of equipment per tier for each slot, except ilvl90
- One valid dungeon per tier, forcing players to run the same instance over and over and over and over
- Utterly broken class(es) that the developers insist is fine and it's just every single player of that class being bad at the game
- Unspeakably bad server infrastructure and lack of regional servers for most parts of the world
- Unbearable 2.5 second global cooldown, extremely sluggish combat, unresponsive controls
- Poor general combat system with severe over-emphasis on step-out-of-the-AoE as almost the only fight dynamic
- Fundamentally broken, unsustainable economic model
- Pitifully primitive and one-dimensional class mechanics, skills and mechanics have less depth than vanilla WoW's
- Completely broken leveling system where the only viable source of exp with alts is mindless FATE leeching
- Anyone with any clue can tell that this game's PvP will be hysterically awful
- Retarded party size vs. raid format which exacerbates the queue time issue for DPS and guarantees problems with tank demand in raids
They didn't get dick right and it's not a great MMO unless your standards are very low. They made rookie mistakes, they've recreated problems that were fixed years ago, they've worsened issues that already existed in the genre, and they've created a game so primitive and shallow that there basically isn't a platform for any kind of theorycrafting or discussion. Look at this forum, or anywhere else. There's nothing to talk about regarding the actual game because it's less complex than DAoC. They've taken all the things WoW offers and imitated them except worse, offering nowhere near the diversity of content or classes, the intricacy of itemization, the fluidity of gameplay or the depth of combat and skill mechanics that people have enjoyed for nearly a decade in the game that they're inevitably being compared to because they chose not to do anything beyond that.
Why? The majority of that post is opinion and conjecture, there is lots to discuss. If anyone should have their posting rights removed it should be you.This post should be stickied and the people defending this game should have their posting rights removed.
This.Why? The majority of that post is opinion and conjecture, there is lots to discuss. If anyone should have their posting rights removed it should be you.
+1Shrug, I am enjoying the game and am paying a sub for the first time in years. The good and the bad has been fairly hashed at this point. Not sure why Dogbarf feels the need to post 70% of his total posts in the FFXIV thread if he hates it so much. I think Wildstar is a horrid piece of shit, but I said my piece and got out of their thread.
Is part of the fun based on hitting old Final Fantasy nostalgia? Probably. But given their fairly limited timespan they came out with a game that many are finding fun. They are also starting to address a few of the max level concerns now that people other than Sean and other Poopsockers are at 50.
The game has been pretty clear from day 1 (imo) about what they are offering. If you raced to 50 and it didn't feel like losing your virginity again when you got there, blame yourself and fuck off. Axeman's list of complaints are valid but also not relevant to many people who are enjoying themselves. For example, there is no mention of crafting which I enjoy more than I've enjoyed crafting in any other game. It pulled some concepts from EQ2 but executed WAY better.
Right. It's a simple concept. Are you having fun? If not, stop playing.i play a lot and all criticism are valid, but it's not game breaking.
Almost all of the bugs that have been listed are as close to game breaking as they get. They will never be fixed because they are built into the game as features.. You see? Everyone calls them bugs, even the people still playing call them bugs, yet the devsknowinglyadded them. They've had netcode issues since XI, that will never get fixed. If that was the only issue the game had it would still be a bust, because with that bug the game feels like you are fighting against the servers and not the boss. How could anyone think that is fun? That is just a shitty game. XI was fine with it because the boss fights weren't doing anything crazy.i play a lot and all criticism are valid, but it's not game breaking.