spronk
FPS noob
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Crafting is an interesting thing to talk about. On the one hand, I do find it pretty fun, it has that sort of casino gambling quality where you are looking for those excellents, 100% HQs, etc. That seems like a good way to do MMO mini games. If they added spinning wheels and casino sounds it would be just like vegas.there is no mention of crafting which I enjoy more than I've enjoyed crafting in any other game. It pulled some concepts from EQ2 but executed WAY better.
On the other hand, wow it can be seriously tedious. I'm almost 50 in every trade, doing a 45 ARM levee right now that requires 3 items turned in (x3 for extra xp/gil). Each item requires 4 mythril plates, a 40d crafted sub item. To make sure I HQ every item, I want to HQ every plate. So I need 36 mythril plates crafted, and each one takes about 20 steps more or less to reach 100% HQ, using lots of hasty touches. So just to do a single levee, it's going to take me around 15-20 minutes of crafting (yup, you can AHK it all, but that really shouldn't be necessary). The final 9 crafted items will take 30-40 steps each themselves.
Is that good? Is that bad? I dunno, I got tons of free time and macros so idgaf but I don't really see how anyone else would find this fun without automation. All that for 120k xp, and by the way in the same 25 minutes to craft those 9 items I could have banged out 30 cobalt ingots instead for MORE xp, and sold em all for a big profit. Similarly, it takes me about 30-60 minutes to craft up a full set of gear to spirit bond while leveling 45-50, whereas the fate that sets it to 100% takes under 15 minutes. It just seems bizarre it takes way, way, way longer to make the items than it does to bind and break em down.