Final Fantasy XIV (Guide in first post)

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Daidraco

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Well there's a lot more to grind than a single class though. Even assuming you don't want to do crafting/gathering, you still need a bunch of sub classes for cross skills. And then it's fairly typical wow-esque where most of the game starts at cap, rather than the leveling experience. If you want to grind, they have just the thing for you, you can make your Novus/anima/whatever the fuck this shit is called. Involves grinding several hours of FATEs for random drops then grinding several hours of spiritbinding shit to get the materia/money to buy the materias you need. Gives you a nice shiny weapon for your class. Then you can do it again for every class.

Unless you paid full price for it, I don't feel it's not worth the money though. Even at full price I felt it was worth my money, I liked the dungeonq, the primals, kinda liked the story near the end(imperial shit and all that), liked the world, it was a nice mmo experience imo. I loved crafting and really liked the fishing log shit too even though I originally thought I'd hate it. Something strangely addicting to spending hours trying to find the right weather in the right zone with the right lure aat the right hour of the day and finally fishing the one rare fish in that area and getting it completed.
Fishing shit makes me twitch lol. I dont know how you guys get pleasure out of that stuff.

After you level your main class and sub classes, then you gotta do hunts for your ilvl 90 gear, then your relic weapon up to whatever cock block you feel like stopping at. Then you have to go back and do all the quests that give you access to all the zones needed to progress into the game. Then you find a raid group and get most of that shit done. There is a lot more content in this game than when we all left in the Re-release.
 

Kuro

Naxxramas 1.0 Raider
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Having fun on a Pugilist so far, but the constant shifting from back to flank to back to flank is already getting on my nerves. Looks like the only other Melee DPS is the same way, though.
 

mixtilplix

Lord Nagafen Raider
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This is a big pet peeve of mine, but why do you still get hit with conal attacks even when you move completely to the opposite side of the mob? Just did lord of the crags from all the way at the bottom of the pit when i wasnt ever in the path of that conal attack.
 

Nehrak_sl

shitlord
517
1
Having fun on a Pugilist so far, but the constant shifting from back to flank to back to flank is already getting on my nerves. Looks like the only other Melee DPS is the same way, though.
Pugilist is far worse than Lancer for movement requirements:

Pugilist: back, flank*, flank -> back, back, flank -> repeat (* = Twin Snakes)
Lancer: back combo -> normal combo -> repeat back combo for Disembowel and Chaos Thrust as needed

Lancer you stay put for 3 GCDs on average, Pugilist is moving every other one. You have to keep track of what you're doing next far more often on Pugilist. The gameplay video for Rogue/Ninja shown previously seems to be a little less complicated, and I'll wager Rogue will mostly do it from behind.
 

Daidraco

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This is a big pet peeve of mine, but why do you still get hit with conal attacks even when you move completely to the opposite side of the mob? Just did lord of the crags from all the way at the bottom of the pit when i wasnt ever in the path of that conal attack.
Im not sure what you mean, all the way at the bottom? I always died when I fell to the bottom and rightfully so for sucking so bad.

Im trying to get Reborn Buddy to recognize telegraphs with a Paladin routine and just simply strafe a certain distance depending on the specific telegraph, and then move back to its original position after the the cast is finished. I have a shit load of telegraphs on file, but most of them are the same f'n telegraph with a different name/power. The reason I say this, is that Im running into a lot of telegraphs that show a telegraph animation, but even if you had split second reaction - you still cant get out of the way. Best example is "Thwack" from a mob in the Fate Event. I dont understand the point either, except to maybe inform people that are running to that area to stop running in that direction, lest they be hit.

That is if you're referring to the Frontal Cone attack called "Rock Buster." Which is basically just a cleave. But in all honesty, I think you're just lagging and dont realize it. (edit: and could also explain why you're alive at the bottom of the pit)

Having fun on a Pugilist so far, but the constant shifting from back to flank to back to flank is already getting on my nerves. Looks like the only other Melee DPS is the same way, though.
Which is why I refuse to play one, and I generally love playing melee. If Im not tanking, Im playing a Summoner or Black Mage in this game.
 

mixtilplix

Lord Nagafen Raider
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I am referring to conal attacks in general in FFIV. For some reason even when you run out of any conal attack range you can still get hit.
 

Argarth

On the verandah
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I am referring to conal attacks in general in FFIV. For some reason even when you run out of any conal attack range you can still get hit.
Probably been said before, but watch the mob's cast bar as it charges up before the ability fires. If the server thinks you are still inside the red zone at the moment the bar fills, you will still get hit no matter how far you have run by the time the mob's ability/animation finally goes off. It happens to me a lot, and my latency seems to peak and trough all over the place, at least according to the in game meter.

And this game not having a separate "Target of Target" unit frame that shows mob de-buffs is really annoying for a DPS class, especially for a dot class like a summoner.
 

Rezz

Mr. Poopybutthole
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Odd, I can see what my target is targeting at all times. You can actually macro that shit to cast on your target's target I'm pretty sure. The window is really just the same Target window but to the right of it it shows who that target is hitting.

Edit woops, just saw the debuffs/buff statement. Yeah that should probably be added in, but with the amount of dots and shit that get splashed around, it would be just as big as the standard target bar to be useful I think.
 

Rezz

Mr. Poopybutthole
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Im not sure what you mean, all the way at the bottom? I always died when I fell to the bottom and rightfully so for sucking so bad.

Im trying to get Reborn Buddy to recognize telegraphs with a Paladin routine and just simply strafe a certain distance depending on the specific telegraph, and then move back to its original position after the the cast is finished. I have a shit load of telegraphs on file, but most of them are the same f'n telegraph with a different name/power. The reason I say this, is that Im running into a lot of telegraphs that show a telegraph animation, but even if you had split second reaction - you still cant get out of the way. Best example is "Thwack" from a mob in the Fate Event. I dont understand the point either, except to maybe inform people that are running to that area to stop running in that direction, lest they be hit.

That is if you're referring to the Frontal Cone attack called "Rock Buster." Which is basically just a cleave. But in all honesty, I think you're just lagging and dont realize it. (edit: and could also explain why you're alive at the bottom of the pit)



Which is why I refuse to play one, and I generally love playing melee. If Im not tanking, Im playing a Summoner or Black Mage in this game.
From the gameplay videos, it looks like rogue/ninja are a more mobile class but all the combat videos I've seen show them sort of just standing in one spot. Hopefully they don't have the flank/behind nonsense that dragoons/monks do.
 

Pyros

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And this game not having a separate "Target of Target" unit frame that shows mob de-buffs is really annoying for a DPS class, especially for a dot class like a summoner.
Do you mean a focus unit frame? Cause I don't see why you'd need Target of Target on a DPS class, unless you're casting through the tank, which I guess is nice if you don't want to manually click shit but is a good way to dot the wrong shit too if he mistarget before firing an ability or whatever, plus for the content you'd want to do that on, dungeons, you don't really need to refresh dots. On a boss fight you should be able to tell what you should be targetting at all times. Though a focus frame with dot status I can see how you'd need that, so you can refresh boss dots while you're DPSing down adds and shit. There's a focus thingie but I believe it sucks and doesn't show debuffs.

As for ground shit, was always an issue, there's a decent disconnect between when a check is done to see if you're in it and the ground effect/actual effect of the ability. Like the massive gtfo attack from Titan only knocks you back a whole 1+ second after it finishes casting, so it looks weird. That said shit also is the easiest thing to avoid in the entire fight, you have like 3seconds to get out which is 2more than everything else, plus it targets a specific person so half the time you don't have to move anyway(on extreme though he fires 3). Lag and stuff also plays a part, it feels weird but overall it works alright I think.
 

mixtilplix

Lord Nagafen Raider
1,295
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Probably been said before, but watch the mob's cast bar as it charges up before the ability fires. If the server thinks you are still inside the red zone at the moment the bar fills, you will still get hit no matter how far you have run by the time the mob's ability/animation finally goes off. It happens to me a lot, and my latency seems to peak and trough all over the place, at least according to the in game meter.

And this game not having a separate "Target of Target" unit frame that shows mob de-buffs is really annoying for a DPS class, especially for a dot class like a summoner.
Thanks! So it's not just me then. Kinda sucks since I got a pretty good connection here via fios. Seems to be a server side issue as shit like this never happened in other mmos unless there was some major lag.
 

Argarth

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...unless you're casting through the tank.
I admit it's mostly a quality of life thing (target forwarding), it's just that after playing WoW, you get used to some pretty sophisticated macro, UI, and targeting options. Macros here seem to work well enough I guess (except for some on-screen errors that can't be suppressed), so it's not that bad, just a nuisance.

...plus for the content you'd want to do that on, dungeons, you don't really need to refresh dots.
Heh, I'm nowhere near endgame (and still levelling sub-jobs for cross-class skills etc.) and I can hardly think of a dungeon run where I'm not refreshing dots/debuffs, even on trash! =P

Re the telegraphed attacks, the problem for me stems from the fact that my latency can range wildly from ~250 right up to ~1000, (and anything in between) and there seems to be no rhyme nor reason to it. Yet playing WoW (NA Servers) I had a solid 200-300 ping for years.
 

Pyros

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Hmm you don't have the what's his name aoe dot spread skill? Wanna say Bane but that might be the SMN nuke instead I haven't played the class in a while. Only thing you do in dungeons is stack dots on one mob then spread them, and if the mob you're targetting doesn't have dots anymore, then it's time to reapply. But forgot what level you get that. I played almost entirely as SCH during release and since the Fairy is strong enough to solo heal most of the dungeon content, I spent most of my time DPSing while doing so, other than bosses, and don't remember any particular issue. But yeah the UI could be better, can always be if it's not modulable like wow's, but eh it's adequate I found, it has threat shit built in, the encounter window is nice, you can use macros to an extent and you can move and kinda resize almost everything(only specific sizes but still nice).
 

Daidraco

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I still havent figured out why they just wont let a mod community into the game. Everyones using third party shit to do the simplest shit and getting banned for it if its too obvious. ... Like really, someone got banned over Auto Hotkey or something because it would cast two abilities with one press. Good lord.
 

Taloo_sl

shitlord
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Pug/Monk is hellish while leveling but a fucking blast in raids if you have the awareness to do it. It also helps if you're the raid leader and you could tell people who wanted to go left on ADS to go fuck themselves because they were going to go right and fucking like it and that they are stupid cocksucking faggots for even suggesting left in the first place also their mother is a whore.

Also solo silencing ADS was the bees knees. Why couldn't the tanks do it you ask? I don't god damn know is the reply but I enjoyed it.
 

Jackdaddio_sl

shitlord
727
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I still havent figured out why they just wont let a mod community into the game. Everyones using third party shit to do the simplest shit and getting banned for it if its too obvious. ... Like really, someone got banned over Auto Hotkey or something because it would cast two abilities with one press. Good lord.
I think they like to have some diversity between them and the other mmo communities is my guess. The FF fans weren't the biggest participants in third party programs (wasn't a huge cry for them in FFXI as basic as that game is/was) and the subscription base seems very healthy so I doubt they want another kind of community here starting that slippery slope a lot tend to go down.

The only one I see anyone really using is the DPS meter one (which is kind of worthless in a game like this). I've never heard anyone really say they wanted a third party UI in this game (after SE customized theirs), Auctioneer or Quest Tracker. I used them in other games from time to time where they were sorely needed (Wildstar, ESO) but honestly I'm glad they aren't in FFXIV. There really isn't any call for them here.

I think they know that kind of thing can only distract a lot of communities from a game longterm. It also can kind of spy on devs by highlighting 10x more problems which I'm sure most devs say they want but don't really.
 

Nehrak_sl

shitlord
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I think they like to have some diversity between them and the other mmo communities is my guess. The FF fans weren't the biggest participants in third party programs (wasn't a huge cry for them in FFXI as basic as that game is/was) and the subscription base seems very healthy so I doubt they want another kind of community here starting that slippery slope a lot tend to go down.

The only one I see anyone really using is the DPS meter one (which is kind of worthless in a game like this). I've never heard anyone really say they wanted a third party UI in this game (after SE customized theirs), Auctioneer or Quest Tracker. I used them in other games from time to time where they were sorely needed (Wildstar, ESO) but honestly I'm glad they aren't in FFXIV. There really isn't any call for them here.

I think they know that kind of thing can only distract a lot of communities from a game longterm. It also can kind of spy on devs by highlighting 10x more problems which I'm sure most devs say they want but don't really.
Though, to be fair, the UI in FF14 could use some serious quality of life improvements. The keynote speaker being: "ARE YOU SURE YOU WANT TO DO THIS?" for almost everything.

'Yes, I want to convert my 100% spiritbond, melded item."
"Yes, I want to desynthesize this green/pink/blue item."
"I clicked the 'close' button on your GM form letter for a reason. I don't need to confirm it's closed when I can prove it isn't anyway."

I'm a little tired of redundant confirmation, as you can see.
 

Kuro

Naxxramas 1.0 Raider
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Friends had me start a new character on Balmung to try the game out again, and jesus christ creepy roleplaying everywhere. Urge to flee back to Gilgamesh is high.
 

Daidraco

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Friends had me start a new character on Balmung to try the game out again, and jesus christ creepy roleplaying everywhere. Urge to flee back to Gilgamesh is high.
This game has always had a huge amount of role players for whatever reason. Never understood why FF14 was such a haven for it over other games.