Final Fantasy XIV (Guide in first post)

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Malakriss

Golden Baronet of the Realm
12,782
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There's a hunt mount screenshot being passed around, apparently A rank III + S rank III in new zones for a Triceratops mount and they show the S rank number to be 1000 kills. Which is a lot for a single expansion (even with 8 servers) for a mount that sounds worse than a tiger. At least it won't incentivize sniping ARR ranks for it either.
 

Rezz

Mr. Poopybutthole
4,486
3,531
Honestly, from conversations, a lot of people are just trying to max things before the xpac. Which I get, but the issue is it will almost 100% be easier after the xpac drops, and if they aren't classes you want to play.... why?

But it's real and a thing. Which is why you see any healers or tanks in PotD or HoH; they just want to be maxed.
 

Pyros

<Silver Donator>
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Have to find something to do before the expansion, that's why people do stuff that's gonna be easier in a few weeks, because nothing else to do anyway.
 

Valderen

Space Pirate
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I finished the Hildibrand ARR story, starting on the Heavensward part now. This is by far the stupidest and most fun quest line I've done in a MMO. I'm looking forward to the rest. :)

Paladin should hit 70 this weekend, leveled 60 to 70 exclusively doing Stormblood hunts and Beast Tribe dailies with a few Fates that had bonus xp. I've basically never tanked. :)

I'm probably going to level another after that till Shadowbringers. I have a healer, tank and range magical DPS. So looking at melee DPS, probably a dragoon, I just love the look and the jumps. :)

There's also the Blue Mage I'd like to finish, but I'm a bit concerned about getting the trial/dungeon abilities since I missed the big Blue Mage push when everyone was doing it. I don't think it's very active anymore.

Probably going around finishing a few of the blue quest I never completed too, mostly post ARR stuff in Revenant's Toll, think there's 4 or 5 I never got around to doing.
 

Noodleface

A Mod Real Quick
38,412
16,337
Tanking in this game is pretty braindead easy, but threat is definitely a bit more nebulous here than other games
 

Pyros

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Tanking in this game is pretty braindead easy, but threat is definitely a bit more nebulous here than other games
It isn't really much different than old wow(not sure how wow works nowadays). Damage=threat, tank stance=multiplier, some skills have their own multipliers(the ones that say additional threat, the threat combo, the ranged attack you get at lvl 15, the aoe threat move, all 3 tanks have all of these specific tools) and then provoke is like wow taunt, puts you on top of the threat list +1. You can also actively see your threat ingame unlike wow which required addons(not sure about nowadays again), so it's fairly easy to keep an eye on it and do some threat moves if needed or whatever.

It should also become nearly irrelevant next expansion since you can oGCD tank stance at no DPS cost, so there's virtually no reason not to be in tank stance all the time when tanking, and since they removed increased threat moves and most classes threat reduction skills, it means they're basically balancing around "normal buttons" being enough to hold threat.

There's also the Blue Mage I'd like to finish, but I'm a bit concerned about getting the trial/dungeon abilities since I missed the big Blue Mage push when everyone was doing it. I don't think it's very active anymore.

You can certainly hit cap easily and farm all the non endgame skills easily. Past that, and the few exceptions that can be farmed easily(stuff that you can get in the carnival, tail screw from trash mobs in fringes which anyone can help you get in 2mins, ifrit normal mode solo etc) it'd be hard to get the skills, but once they raise the cap to 60, it should be pretty easy to solo all of it since BLU is a strong solo class(and they might buff them a bunch, plus new HW skills).
 

Valderen

Space Pirate
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Thanks Pyros Pyros , might work on Blue Mage next then, I thought there was a lot of spells that required a group to obtain.

I also checked, and you can get spells unsynched so might get my friend to help me.
 

Pyros

<Silver Donator>
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It's a lot of spells overall. Quick count puts the number of lvl 50 spells at 20, not counting the ones you get as totems.

Out of these, you can learn easily Tail Screw(can be learned on scorpions in fringes instead of the satasha hard boss, so that shit's really quick with someone else killing them for you), Snort/Aqua Breath from the carnival related fights(but not 4tonze weight, so you still need to do the Hildibrande fight for it), High Voltage from carnival(can also be done solo in coil T2 because the boss isn't immune to instant death iirc, or with a friend very quickly in turn 1 since it's first boss although this one is immune), Eruption from Ifrit normal(easily soloable unsynced), The Look from mor dhona combat leves, Necrologos one spawns a boss that uses it at the end, just spam that leve, but kinda sucks right now if you're using leves for crafting.

So 6/20 you can learn fairly easily, but the rest sucks. The only one you really NEED though is Diamondback to do one specific fight in the carnival, which can be done with 2people easily. And I guess you kinda want Song of Torment since it's such a large DPS increase but this one's a bitch to farm(very last boss of Sirius so it takes a while).
 

Koushirou

Log Wizard
<Gold Donor>
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Swapped back over to my 60 dragoon character on Lev. Had gotten the other Cactuar RDM character to 68 but there’s just so much shit unlocked on my old char that I don’t feel like doing again. Not sure I’ll get story shit finished before the expac releases but at the same time I have no one to play with so no reason to rush it anyway. Feel dumb for wasting so much of my time, though.
 

Kay

Golden Squire
32
10
I'm not all the way caught up, either--still have all the patch stuff to do. I was trying to catch up on a new char in Aether, too, but went back to my old main for similar reasons. I'm carefully ignoring the looming patch date in favor of Eureka, though.
 
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Merrith

Golden Baronet of the Realm
18,664
7,284
Honestly, from conversations, a lot of people are just trying to max things before the xpac. Which I get, but the issue is it will almost 100% be easier after the xpac drops, and if they aren't classes you want to play.... why?

But it's real and a thing. Which is why you see any healers or tanks in PotD or HoH; they just want to be maxed.

Personally I main BRD, and I level a healer (its been WHM) after for easy hunt credit. Ended up leveling RDM and SAM to 70, but a lot of my other classes have been way behind, so I've been running a lot of potd to try and get them caught up. With the way Potd and HoH work, and being able to use poetics to buy level 50 and 60 gear sets...getting all the rest of my classes to at least 50 (or 60, although that's just not going to happen) will help me clear out a ton of old gear from my armoury chest/retainers. Also my crafting/gathering classes are all max and basically max melded (yes even overmelded VI's)...so I don't have a lot left to do really to be "ready" for the expansion. I figure every level I do on the other classes is one I'll never have to do again, too. Realistically I might not play any of the other classes seriously, but I do like going through the class stories as some of them are actually decent.
 
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Pyros

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Lol this time they started the test stream 1hour early for the live letter, so they don't run into the mess of last time. Seems to work fine too.

Live letter in an hour.
 
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Merrith

Golden Baronet of the Realm
18,664
7,284
Lol this time they started the test stream 1hour early for the live letter, so they don't run into the mess of last time. Seems to work fine too.

Live letter in an hour.

2 hours you mean, right? Thought it was 3 PT, 6 EST?
 

Pyros

<Silver Donator>
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Hmm so far not too much that was interesting, few bits here and there. Trust will only give about 1/4 of the loot of a standard dungeon to compensate since you're alone, unlike Squadrons. Seems fair especially if there's still the guaranteed loot at the end.

Gatherers didn't get a whole lot of new stuff, QoL UI change you can see the timers/slots of unspoiled items in your log directly instead of relying on a 3rd party and activate alarms directly, but I suspect setting up Garland or FFXIVtimers will still be better. Fishers get a nice QoL for new players, universal baits for 2.0, considering 2.0 had like 25 different type of baits. Also Gatherers might be buffed indirectly due to crafting changes.

Crafters get some QoL UI changes, crafting UI is expanded to display the buffs directly there as well as how much a 100% potency progress and quality action will do, so you can estimate stuff without relying on a calculator. I still assume people will use the calculator though since it's great to test rotations but for manual crafting it's good. They also get QoL leveling, Steady Hands II and Byregot going baseline skills and the elemental shit is getting merged into just one action. The big change is you can now get up to 75% of the quality bar from HQ materials in 5.0+ crafts, which means they might increase quality requirements to compensate, leading to a higher demand for HQ materials(that's the gatherer buff I talked about).

As someone who mostly crafts and don't like gathering, I think that's still a good thing, gathering HQ always felt kinda meh besides early in the patch, because often you could make more money using the multi gather skills to get 20NQs instead of 5HQs and that felt kinda wrong in regard to gearing up and melding your gear to hit those big HQ requirements. That's only if they increase difficulty too though, if they leave it as is, it'll still be easier to meld the right stuff, eat the right food, and use only 1HQ per craft or none at all depending.