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EQOA Refugee
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Incorrect. You have to buy both versions to play both versionsYou only have to buy one version to play on both PC and PS3, correct?
Incorrect. You have to buy both versions to play both versionsYou only have to buy one version to play on both PC and PS3, correct?
People will always be leveling with their job system the way it is. I don't foresee this as an issue.I agree with Pyros, overall I like the game even though the questing and combat are boring. I think the game gets a pass because it's a Final Fantasy game.
They improved the game a lot over the crap it was before too. UI is pretty good...my biggest issue with it and it's kinda minor is the hand over quest item bullshit.
The part I really disliked is the mandatory grouping for progression. I know it's an MMO and we're supposed to play with others, but totally stopping progression is kinda dumb, can only imagine what it's gonna be like 6 months after launch on an empty server, or for people playing at weird hours.
I liked it enough that I am gonna buy it, most likely not gonna play the beta again though...until phase 4 if that carries over.
You don't redo the main story quests though. I guess you can grind dungeons but I don't know if it'll be that easy to find groups. However, it should be noted that the way they are currently balanced, you can complete the content without a CNJ, as long as multiple people have Cure slotted(and since you get cure at lvl 2 CNJ, it's really fucking easy to do so). I assume higher level content won't be that easy but it might be easier to get people to group then.People will always be leveling with their job system the way it is. I don't foresee this as an issue.
You don't redo the main quests regardless, like you can't. You can only do one main quest, the one you start in. When you go to another starting zone, you can only do the class quests there for your new class, as well as the normal quests, but you only ever do the main quest once, in fact it merges into the exact same quest once you get to the dungeons part. If you make a new character sure, but if you're just lvling other classes, you won't redo the dungeon unless you want to grind them for xp(which is a valid choice mind you, group xp seemed excelent from what I've seen).3 towns, 3 quest lines. the 2nd and 3rd will require a little extra but wont be so bad. if you want to level a 4th....its going to be a nightmare.
They said in one of the dev thing that they made some of the dungeons in the original game into group based open areas with larger scale FATE(public quests), so there should be. I didn't see any though but I didn't lvl that much, only got to 22.Speaking of group xp, I didn't get far enough to establish if there are areas (non dungeon) where group mobs roam. Would be nice to have open world group content in an MMO again.
Level Sync was alive and well. Additionally, the Guildhests let you take a group and just grind/regrind leve-type quests. It's not the best xp, but if you've done all the story in an area, it's faster than grinding.Isn't Level Sync live? or will be? That shit is awesome for leveling up your other classes or PLing friends.
We are pleased to announce that beta test phase 3 will begin June 14, 2013 (Friday), 2:00 a.m. (PDT) / June 14, 2013 (Friday), 9:00 (GMT). Phase 3 will include the long-awaited introduction of the PlayStation 3 version, as well as the city-states of Limsa Lominsa and Ul'dah. There will also be new FATE and dungeons, changes to the battle system, and a number of adjustments based on player feedback from phase 1 and 2.
Testing for phase 3 will be conducted according to the following schedule:
Test 1 - June 14, 2013 (Friday), 2:00 a.m. to June 16, 2013 (Sunday), 2:00 a.m. (PDT) / June 14, 2013 (Friday), 9:00 to June 16, 2013 (Sunday), 9:00 (GMT) Large-scale checks of core PlayStation 3 functions Operation of multiple data centers Checks for stability in light of increased content Checks for increased server load due to battle system revisions In addition to the establishment of regional data centers and the above test objectives, the first phase 3 test will place emphasis on world stability and functionality on the PlayStation 3.
Critical issues reported by players will be addressed immediately, or by the start of the second phase 3 test at the latest.
Test 2 - Schedule TBA Transfer of character data from Version 1.0 Once the PlayStation 3 version has been confirmed stable in the course of Test 1, we will move on to Test 2 which will include character data transfers and the addition of worlds from Version 1.0.
Test 3 - Schedule TBA Test of the Duty Finder player matching system If there are no major problems with the transfer of character data from Version 1.0, all subsequent tests will include the Duty Finder. Although limited in functionality, large scale stress tests of the matching system will be conducted.
Final Test - Schedule TBA Once all key objectives for beta test phase 3 are complete, a final test of the game engine will be conducted to ensure server stability. During this test, worlds are scheduled to remain online for several days.
Final adjustments in preparation for release will be made during beta test phase 3, and your feedback will be invaluable as we conduct the tests outlined above.
Certain circumstances may necessitate the change of test objectives and scheduling. Should any schedule changes be necessary, an announcement will be made.
Well as far as I've seen grouping seems faster xp than soloing if you have a decent group. Mobs in dungeons die about as fast as solo mobs, but give about 5times more xp, which easily makes up for quests(which are not very abundant anyway), and if you're aoe spamming they die even faster. There's also guildhests which favor finding pub groups to grab like 3 guildhests each and do all 12 of them in a row which seems like fairly decent xp. There's also a bunch of forced grouping by gating the main story quest(which give a ton of xp and unlocks various features like materia usage and such) through dungeons which have to be done in groups. It seems like a better balance than FFXI imo, as in you can just solo if you want, also leveling seems a lot faster.Is there anything in the game that will help with community building? Old school forced grouping and very little solo leveling was a huge part of what made EQ and FFXI great. I didn't get the time to play past 10 this round to get a better sense of the game, but I can't help but feel this is going to be yet another no community, solo to max level then get bored and quit game.![]()
This is a little disappointing. It does seem they cut some unique old school things just because they fucked up so badly on 1.0 and didn't feel like they had any room for error (fire not healing bombs, etc because they dont want people class stacking end game).Isn't Level Sync live? or will be? That shit is awesome for leveling up your other classes or PLing friends.
Also I'm pretty sure outside of Hunting Log parties, there won't be traditional groups grinding mobs like in EQ or FFXI - group exp is just inferior to dungeons and questing unless you are knocking out Hunting Log entries.
They also folded Notorious Monsters into FATEs, they said there won't be any super rare mob camping like in FFXI. Hopefully some of the higher NM+FATEs still drop items like NMs in FFXI did.
along with the above they do force you to do 3 dungeons level 15-17 as part of the main quest chain and it seems you'll have to group more for that. i never tried the guildhests but those are group-required as well. still seems to lean more towards soloing than grouping overall (i think the warhammer public quest system ("fates") is fine, but it's a big contributor to this)Is there anything in the game that will help with community building? Old school forced grouping and very little solo leveling was a huge part of what made EQ and FFXI great. I didn't get the time to play past 10 this round to get a better sense of the game, but I can't help but feel this is going to be yet another no community, solo to max level then get bored and quit game.![]()