So just saw this game the other day when I went to go play the Duskmourn MTG prerelease event. Saw some dudes playing this game and it looked pretty interesting. Read a bunch of stuff online about it and the reviews seem to be mostly positive but it seems to suffer very heavily from extremely high barrier to entry for competitive play. Also unlike other TCG's like say MTG for instance where you can compete relatively well against top tier decks with more budget decks, you apparently stand essentially zero chance whatsoever in this game with any sort of budget deck against top tier. Pretty big shame honestly as it seems like a very good concept. I've yet to play a single game yet and I personally don't care about the cost but it's hard to get into it knowing that the barrier to entry is so massive that there is almost zero chance this game does anything but slowly fade out of existence unless drastic changes are made.
Some competitive decks are extremely expensive (Assassin in particular) but most are not and the "barrier to entry" is $40. Check out the Armory Deck product series that started this year: Kayo, Azalea, and the upcoming Dash I/O armory deck are all competitive at the weekly local level with no upgrades required. Spend a couple dollars into upgrades (for Kayo specifically, it's three cards that cost $5 each) and they're all easily competitive at the ProQuest and Road to Nationals levels. Here's a list of competitively viable decks that are relatively cheap to build:
- Brute (specifically Kayo)
- Mechanologist (specifically Dash I/O, probably the second cheapest of all of them and looking to be one of the top decks once her Armory Deck releases)
- Ranger (specifically Azalea, but Riptide is also very good and cheap to build)
- Wizard (specifically Kano, though he is the most difficult hero to pilot in the game which is probably why he's also the cheapest to build)
- Illusionist (both Prism and Enigma are relatively cheap to build. Enigma is looking to be one of the top decks of this competitive format and her most powerful card, Manifestations of Miragai, is $2 a copy)
This game has had a lot to bring its cost down over the last couple of years and there's only a few things that are actually expensive anymore: Enlightened Strike, Command and Conquer, Codex of Frailty, and Warmonger's Diplomacy are all extremely expensive main deck cards, but unless you're playing Assassin, none of these cards are necessary for a deck to be competitive (though in Azalea's case, Codex of Frailty certainly helps). For equipment, Fyendal's Spring Tunic and Crown of Providence are both $100 each, but those are generic equipment pieces that can be used by any class, so you only need one copy of each and you'll be good for any deck you build in the future that uses them. In the case of the classes I listed above, all of them have alternative equipment that are at least as powerful
or better than these generic staples. For chest, Brute has Savage Sash (included in the Kayo armory deck), Mechanologist has Teklo Foundry Heart ($16), Ranger has Trench of Sunken Treasures ($12, though Azalea in particular would probably prefer Spring Tunic), Wizard has Spellfire Cloak ($0.50, obviously it only generates one resource as opposed to Spring Tunic being able to generate multiple, but Kano only needs one resource on his combo turn in order to win), and Illusionist has Vestige of Sol ($24) or the newly-released Calming Cloak ($1). For helms, Brute has Scowling Flesh Bag ($37), Mechanologist has Viziertronic Model 1 ($8), Ranger has Skullbone Crosswrap ($41) or New Horizon ($86, though this is really only used in niche non-meta builds), Wizard has Ragamuffin's Hat, Talismanic Lens, Plume of Evergrowth, and Flash of Brilliance (all of these are $0.10), Illusionist has Crown of Reflection ($0.50), or any of these decks can use the cheaper generic legendary helmet, Arcanite Skullcap ($42).