I've been in game development for around 18 years. Moved to Colorado to be close to family and picked up some remote contract work. That ended about 7 months ago. For the past 7 months I've been looking for work and haven't found shit. First time in my career that I've gone longer than a month without having a new gig. Industry must be trying to churn me out. Colorado has mostly shit for game companies with maybe 1-2 that seem stable enough. They are all located in Denver/Boulder though.
With that said, I've been working with UE4 exclusively for the last year and a half. I had no experience with it when I picked up that last contract and taught myself through the UE forums and youtube tutorials. I still have a lot to learn but I love working in blueprints. Very powerful IMO for a designer with no programming experience. I just picked up the 55 hour UE4 course on Udemy for 15 bucks. I plan on going through it just to see what else I can learn. My fear with that is how outdated the lessons will be because of engine version updates. Who knows, maybe my current knowledge of the engine will save me the time of needing to google shit because their lessons are out of date.
When my contract ended in May, I started building an rpg that I wanted to do just to see how far I can get on my own and just to keep learning the engine. I dropped a few k on the marketplace and had most systems in on a basic level. Then I got to animation blueprints. Had about 70 creatures to setup blueprints for and I didn't fully grasp the animation system and that is where I lost steam. I started to realize the scope of what I wanted to do would never get there on my own. Ended up jumping onto another indie project with a small team of people I've worked with at different companies and my personal project has been sitting there for a few months. Just starting to dig into some c++ online class stuff. I probably should have learned to code 20 years ago.
As far as the UE4/Unity comparison. I've never really worked with Unity before. I've opened it up a few times but did shit with it. Now that I'm in UE4, I can't imagine ever wanting to make a game with Unity. I don't know, like I said, I love blueprints.
If you're really looking to get into the industry, make sure you pay attention to what was mentioned in this thread earlier. You have to have the desire to make games. Pay sucks because most of these companies setup shop in expensive places. If you're single, most of the time you're going to be working just to pay rent with a little extra cash leftover. You're going to bust your ass and most likely be let go a month after a project ships and they realize it wasn't as successful as they hoped it would be. Unless you work for one of the top companies who can afford to shit the bed on a game every now and then. Basically you have to accept to live a nomad lifestyle unless you get lucky and get into a place like that. Also be prepared to do all the work and watch management types take all the props when the game does well.
Hopefully you guys make something. I've been waiting to see an FOH game for years. Surprised it hasn't happened yet. I believe someone was working on one a few years ago on the old board iirc.