I'm having fun with this one, just working on whatever I feel like. The pressure of the 48 hours has always kind of been the whole point, but I'm too old and sleepy to do it anymore.
My saturday was a grub_calloc not found hell as pulling that dead drive led to grub completely shitting itself. That took awhile to fix, and I'm not even sure I did anything or if it just fixed itself.
I was making a timelapse but It is so full of tiddies and butts that I just stopped. I've been making a character and trying to get the musculature right so I actually dug around in our very own pretty lady thread and found some good back and shoulder references.
Something I never had time to really think about is the position of the arms in a standard T pose. It is kind of unnatural. With a flat spread out hand, flat with the palm facing the floor as in a standard T pose, with me at least that makes the flat part of my forearm at a sort of wonky 45 degree angle.
Game models have that forearm vertical though. To do that on my real arm I have to grab it with my other hand and then twist my hand beyond the natural pose.
I've been using this arm reference alot and you can see the forearm is vertical with the flat bit facing straight forward. For me that only works if the flat part of the hand is facing forward.
View attachment 406531
I'm tempted to do it the natural way and see how it animates, but there must be a reason everyone does it like that. Maybe my arms are just deformed and have a half twist in them