Keep it simple.
How about a Gradius-style shooter where every 10 seconds you get randomly generated weapons. And I mean RANDOM as fuck. Like shoots in random directions with random patterns, originating from a random point on or orbiting around your ship.
Unity lawyer responds to understandably upset users:In today's episode of retarded companies doing retarded things, Unity decided to dramatically increase its price by changing to a royalty model... where they charge you per install...
and they're applying it to all existing games... Aside from the retarded, that doesn't even sound legal. The TOS that I'm governed by should be the one I agreed to when I installed the software. Under this logic, there's no reason they can't charge every Unity user infinite dollars at any point in the future.
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edit: here's the actual price breakdown. So it won't affect mostly-revenue-less indies at least, but good lord... If this doesn't change, it basically kills f2p Unity games, which is most of the reason people use Unity. And even if they change it, trust is dead.
Oh, and they aren't using your numbers for installs. They track it themselves and bill you... and reinstalls from the same user or on multiple machines owned by the same user count. no word on how they'll avoid charging you for pirates other than "trust us".
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Welp, EU studios have 3 months to get lawsuits ready. With as popular as Unity is, I would expect them to be burred in lawsuits. This sounds like it's going to kill the Indie scene.Unity lawyer responds to understandably upset users:
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i.e. "Fuck your prior agreements, your 5 years in development, and your game that's already been released for a year. Pay us these new fees or stop letting people install your game, including (somehow) all of your beta, demo, and even fucking WEB versions that you may not even be in control of."
Jesus fucking christ...
Unreal takes a 5% royalty on revenue over $1M, so Unity is probably still cheaper if you're making a game that sell a reasonable number of copies at a reasonable price on Steam. IF all goes well. Although since Unity is using their own DRM to calculate the number of installs and is basically saying, "if you disagree with our numbers, open a fraud case" and pirated copies can easily be downloaded 100x more than your actual sales, even the best case may still be shitty. And then there's the possibility of people install-bombing you.Welp, EU studios have 3 months to get lawsuits ready. With as popular as Unity is, I would expect them to be burred in lawsuits. This sounds like it's going to kill the Indie scene.
Will this make Unity engine more expensive than Unreal? What other alternatives are there?