MMORPG? Name one that didnt shit the bed in the past 10-15 yrs. Even WoW sucks now and everyone is playing WOW classics...
See, this is where we get into the boomer mentality of, "Everything NEW sucks! Everything OLD was better!". This is why I asked
Big Phoenix
if he had stats to back up his claim, or if he was just running on rose colored, nostalgia fumes to fuel his, "back in MY day!" arguments.
In 2002ish there were really only 4ish MMOs that saw any semblance of "success" and one was already on its way out (UO). EQ, DAoC, UO, and FFXI. You could maybe throw Asheron's Call in there, but it was already starting to bleed players and was a very niche MMO to begin with.
In 2022 you have WoW, FFXIV, and Lost Ark as the "big boys", with each having
major success of 1m+ players at some point in their releases - blowing even the most successful of those "golden age" MMOs out of the water. You also have numerous others which still maintain solid profitability/success - Elder Scrolls, Black Desert, New World, EVE, Star Wars: ToR etc. This also doesn't include the countless "MMO-lite" style games you have out there as well like Destiny, Conan Exiles, Planetside 2, etc. etc.
I know the argument will be, "LOL THOSE GAMES SUCK AHAHAHA!". Yes, they "suck", according to
you. I thought FFXI and even EQ to a certain extent (remember, this was SoL-era EQ) sucked ass in 2002 as well. It didn't change the fact that they were highly successful within the context of the time/era.
Shooters? Same shit except they now ship unfinished, not all features implemented, buggy as shit and take months to fix. See new COD and BF
FPS is the ONE genre I can concede an argument for being "worse" than it was in 2002. You had CS, Delta Force, Unreal Tournament, Quake, BF1942, Planetside, etc. etc. And because tech was relatively "new", you seemingly had faaaar less botting/hacking in the genre as well. Nowadays, half the shooters I play have some sort of aimbotter/hacker in almost every round. The only game that really escapes it is Valorant and that's because of how intrusive it is on your system and I really wish more shooters would move to their way of combatting cheaters.
Now, in terms of games being "buggy"? Holy fuck, do you not remember 2002 as well as I do? My PC used to crash all the fucking time in BF1942, UT 2003, and Tribes 1/2, just to name a few. Crashes to desktop, random restarts, driver errors, etc. Not to mention all the glitches, graphical bugs, etc.
RPG? All bunch of bullshit filled with woke shit except the games coming from japan.
Really? You thought Witcher 3 sucked ass and was full of "woke"? Skyrim didn't seem very popular, right? Fallout: New Vegas? Junk! Mass Effect series? Horrible!
Again, I'll ask you to give me a comparison where 2002 was "better" in this category. You really only have 2 and that's KotoR and Morrowind.
CRPG? Yeah there are a few but few and far between.
Again, give me a comparative example of how this was "better" in 2002.
In 2002ish you basically had BG (a buggy fucking mess and 2nd edition is ass), BG2, Icewind Dale 1+2 (also buggy as hell), Planescape: Torment, and NWN for the CRPG genre. I would even be willing to throw NWN2 in that arena as well, even though it didn't release until about 2006 and sucked until Mask of the Betrayer xpac.
Few and far between? You mean because they were SO numerous in 2002-2014? The genre was basically
dead for a 5+ years, until Divinity: Original Sin revived it. Now you have Original Sin 2, Wasteland 2, Wasteland 3, Pathfinder Kingmaker, Pathfinder WotR, Pillars of Eternity 1+2, 3 Shadowrun games, Tyranny, Planescape: Tides of Numenera, Disco Elysium, Solastra, Warhammer: Rogue Trader coming soon, and COUNTLESS "indie" titles.
This is why I asked about having FACTS and not just 'ole geezer "memberberries" to support your arguments. The CRPG genre is the strongest it has arguably
ever been, having been "revived" by D:OS 8 years ago, and you get some boomer that wanders in stating that they are "few and far between" now, rofl. Like I said, in comparison to
what? Because the genre in 2002 was weak as fuck compared to now.
ARPG? We have like one or two if you count early release that are worth anything....
As opposed to what? Diablo 1+2 basically being the
ENTIRE genre for a decade? I guess Titan Quest had a brief little "run" and the Dungeon Siege games, but the first one was buggy as fuck and the 2nd was terrible.
How is it any different than what PoE is to the genre now? But, you also have Diablo 3, Grim Dawn, Last Epoch, Wolcen, and WH40k: Martyr to name a few.
Certainly sounds a hell of a lot stronger than 2002 to me.
I mean what are all these great games youre playing right now? What good is it to have all this new and shiny, better graphics, more online, and more of it blah blah when over half of it is shit? Hell some of the better games in the past like 5-10 yrs were indie titles made in the basement with 1-10 people and some with shit graphics but great gameplay.
Because in 2002 Diablo 2 was still
novel, you were fucking 15, and it was a pretty fresh,
new experience. How much can you really expect from PoE, when you've been playing that "game" since roughly 2002.
Gaming isn't as "fun" to you anymore because you've been doing it for 20+ fucking years at this point. It takes the Elden Rings, Witcher 3s, etc. of the world to "wow" you and get you off now. Remember when you were 14 and could jerk it to half a page of the bra section of the JC Penney catalogue? Try jerking off to anything but a tranny banging a girl dressed as a rabbit now. Why would you expect games to be any different? The brain is still the brain.
As far as how genuinely fun games are today? Its objectively worse. Paradigm of this is SC and SC2. I played an ungodly amount of hours of SC when I was a kid thanks to the never ending stream of fun custom maps. I played next to zero SC2 because Blizzard killed the SC2 custom map scene in their greedy attempt to own the next DOTA, something that doesnt need to be explain in terms of its impact in gaming and beyond.
Objectively worse because
you found SC more fun than SC2? You mean a game released in 1998, that you played at the age of probably 13ish was an amazing experience?! Especially when compared to a game you played at probably 25ish that was basically just upgraded graphics and a few different units/gameplay mechanics? I would grant that SC UMS was > SC2 UMS. But purely as an RTS, SC2 is loads better than SC IMO.
So, like
mkopec
, games just don't get you off like they used to anymore. Almost like if you repeat the same activity countless times, with extremely similar mechanics, it starts losing its novelty! Who knew?!