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Valderen

Space Pirate
<Bronze Donator>
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  • Developed by ex-Bioware/Naughty Dog veterans and led by Creative Director James Ohlen (Lead Designer of Baldur's Gate, KOTOR, Dragon Age: Origins).
  • Action RPG with dialogue choices, your own ship, companions both human and alien, skill trees, etc
  • Play as "Jun", who the team describes as sort of a mix between Indiana Jones and Paul Atriedes
  • You can customize your character, male or female, choices you in the game define you
  • Game Structure: There are structured quests as well as areas you can explore around in, similar to KOTOR, Mass Effect, Dragon Age Origins. You decide the manner in which you do quests
  • You go on quests to retrieve Celestial technology, and depending on what you decide to do with that tech (help your society, advance militarily, etc), the game world can change drastically


The thing I find most interesting is that the game/setting is heavily tied to the concept of "Time Dilation" where time passes more slowly as you travel closer to the speed of light. The main character is a "Traveler", someone who goes on mission by traveling near speed of light.

So the idea that you make a choice today, come back a year later for you, but 10 years for the rest of the people on your homeworld...so the extent of your choice over a long period time like that could be huge compared to a game where the timeline is just days, weeks or maybe a year at most in normal game storytelling.
 

Palum

what Suineg set it to
27,155
42,758
A personal hell is being selected for a colony ship, and then getting to a place to find out someone invented FTL in the intervening years and you've wasted your entire life for nothing and everyone you knew is long gone.
 
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Bald Brah

Trakanon Raider
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A personal hell is being selected for a colony ship, and then getting to a place to find out someone invented FTL in the intervening years and you've wasted your entire life for nothing and everyone you knew is long gone.

Why wouldn't they use the new tech to catch up to the colony ships first?

And why even use live humans? They'd be better off using frozen embryos or eggs and sperm with some sort of robot nannies like has been done in lots of sci-fi.
 
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Hateyou

Not Great, Not Terrible
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That's fucking ridiculous.

How can some game most people never even heard of beat out a game people have been drooling over for years and bought by the 10s of millions?
Not sure what you’re talking about. Beat out in what? What other game?
 

Penance

Silver Baronet of the Realm
6,819
9,139
Why wouldn't they use the new tech to catch up to the colony ships first?
Catch up to an object going let's say 1/4th the speed of light and docking with it is probably pretty hard. Although FTL travel implies warping of space which sounds harder. But yea I could definitely see it being too hard even for an FTL society.
 

Seananigans

Honorary Shit-PhD
<Gold Donor>
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A personal hell is being selected for a colony ship, and then getting to a place to find out someone invented FTL in the intervening years and you've wasted your entire life for nothing and everyone you knew is long gone.

-8wJfs.gif
 
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Seananigans

Honorary Shit-PhD
<Gold Donor>
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A personal hell is being selected for a colony ship, and then getting to a place to find out someone invented FTL in the intervening years and you've wasted your entire life for nothing and everyone you knew is long gone.

I bet this is why we can't find any aliens. Nobody wants to volunteer for the long distance travel because they're all waiting for tech advancements. Then they end up blowing themselves up before they develop it. Just two more weeks!
 

Daidraco

Avatar of War Slayer
10,318
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Its a while back, but there was something released with the original trailer of Exodus that gave strong LGBTBBQ vibes and everyone was bitching about it. The newest trailers and emails Ive got dont exactly give that vibe, so hopefully that was just someone having an over reaction to something insignificant. But I enjoy the entire premise behind Exodus and if its not some diversity project, I think it'll be a great game to play. Been following it since the Mass Effect guy joined the team, so a few years now.
 

Hatar

Trakanon Raider
32
18


  • Developed by ex-Bioware/Naughty Dog veterans and led by Creative Director James Ohlen (Lead Designer of Baldur's Gate, KOTOR, Dragon Age: Origins).
  • Action RPG with dialogue choices, your own ship, companions both human and alien, skill trees, etc
  • Play as "Jun", who the team describes as sort of a mix between Indiana Jones and Paul Atriedes
  • You can customize your character, male or female, choices you in the game define you
  • Game Structure: There are structured quests as well as areas you can explore around in, similar to KOTOR, Mass Effect, Dragon Age Origins. You decide the manner in which you do quests
  • You go on quests to retrieve Celestial technology, and depending on what you decide to do with that tech (help your society, advance militarily, etc), the game world can change drastically

If there are any scifi fans in here,, I just finished Peter F. Hamilton’s Exodus book which is a new series to build this world out. He does so well at hard science fiction….book 2 out next year.
 
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Reactions: 1 user

Wombat

Trakanon Raider
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My question is, does long travel time limit their narrative to a strictly linear one? I.e. if I choose to do two side quests on other planets before quest X and rack up 50 years in transit, whatever the quest conditions are should be long dead when I get back - and likely the participants as well.
 

Skinner

Trakanon Raider
868
1,256
I imagine every single npc and asset will remain alive and static regardless of what you do until it’s done regardless of the passage of time until the preprogramed response is triggered like in most games. The time dilation stuff will probably just be used to narratively explain the changes. Hope i’m wrong.
 

Wombat

Trakanon Raider
2,203
913
To be clear, I can't imagine (since duplicate art is expensive) anything beyond the bad / slow outcomes result in (a Dishonored-esque) less background NPCs / more trash / more vermin, but they may not even give you a galaxy map if transit takes that long in universe.
 

Caliane

Avatar of War Slayer
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A personal hell is being selected for a colony ship, and then getting to a place to find out someone invented FTL in the intervening years and you've wasted your entire life for nothing and everyone you knew is long gone.
The weird thing is due to time dilation. this is basically all space travel. just two colonies on two separate planets would experience this.
Time moves different on Mars then Earth. (its very small, only like 1s every 10 years from what I see.) but if we start talking different solar systems, which are then also moving relative to each other, suddenly that time difference gets bigger.
 

Seananigans

Honorary Shit-PhD
<Gold Donor>
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The weird thing is due to time dilation. this is basically all space travel. just two colonies on two separate planets would experience this.
Time moves different on Mars then Earth. (its very small, only like 1s every 10 years from what I see.) but if we start talking different solar systems, which are then also moving relative to each other, suddenly that time difference gets bigger.

Just imagine how many jobs we can create, the economy will be booming. Everyone will be a time accountant.