I would argue that it was not "retarded" in EQ, until we had something with which to compare it to. At the time it was all we knew, and it was "normal".
Trust me, as a monk I suffered as much as anyone by that system but it also spawned a lot of funny memories.
Funny thing is those memories are exactly like the BB gun story, they are funny now, were funny then, but they"d suck horribly if they were in fact the game play today.
The genre has moved on but the acceptable levels of discomfort you put on players through game systems is a moving target, very much niche specific in my opinion. What one group wants is another groups worst nightmare and vice versa.
"Hard core" players tend to think there is really only one way to make a hard core game and that"s with as much penalty as you can muster for things like death.
I consider myself a hard core player, I think my wife would as well, and I guess the tip of the cap I give Blizzard and WOW is that the death system is nothing I"ve ever felt strongly one way or another about.
Content, asset re-usage? Don"t get me started, but the death system? Not so much.
Trust me, as a monk I suffered as much as anyone by that system but it also spawned a lot of funny memories.
Funny thing is those memories are exactly like the BB gun story, they are funny now, were funny then, but they"d suck horribly if they were in fact the game play today.
The genre has moved on but the acceptable levels of discomfort you put on players through game systems is a moving target, very much niche specific in my opinion. What one group wants is another groups worst nightmare and vice versa.
"Hard core" players tend to think there is really only one way to make a hard core game and that"s with as much penalty as you can muster for things like death.
I consider myself a hard core player, I think my wife would as well, and I guess the tip of the cap I give Blizzard and WOW is that the death system is nothing I"ve ever felt strongly one way or another about.
Content, asset re-usage? Don"t get me started, but the death system? Not so much.