Make all deaths auto rez at last bind, you die you port there, full gear. You get a 10 minute debuff that puts you at half fighting capacity, ie, the penalty for death. You can pay your level times some random number of currency that fits the economy and the game type to remove the debuff early. There, no retarded durability and it is only a penalty to those in a time intensive situation or those who don"t have a lot of time to play. It hits everyone but the patient easygoing souls, who we can all pretend play games like these and are a majority. You don"t have to find a shrine or anything silly in town you can do it wherever. There is no more immersion with the post wow games coming out, so any mechanics based on being some retarded "lolz you can only repair at weapon vendors and blacksmythes, verily noob" type reasoning can go out the window. Having to find the one vendor who repairs shit at a given outpost is almost as silly as durability loss in the first place.
There"s midgets living in your world that dig up buried coins, no matter where they are, and it"s considered good luck. Living in this world means you believe that"s true, so unless you bury some coin, you feel downhearted till it happens, or at least till you"ve paid your dues in time. There, RP"d my way through it.
There"s midgets living in your world that dig up buried coins, no matter where they are, and it"s considered good luck. Living in this world means you believe that"s true, so unless you bury some coin, you feel downhearted till it happens, or at least till you"ve paid your dues in time. There, RP"d my way through it.