Draegan_sl
2 Minutes Hate
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So you want to figure out what to do next? I can see that desire. I"m not sure if that"s good or bad in the game world. Did it work well in EQ1?
That pretty much is exactly how I feel. I guess my problem is not that you can have a shit-ton of quests, it"s that you NEED them when you have the shopping list shit you described.Azzikai said:I won"t speak for him but I agree with him. When I play WoW on a lowbie I feel like I"m doing a list of chores or something. Kill 5 bears? Check. Pick up 7 tree branches? Check. Then I run back to the quest dispenser machine and wait for my reward pellet. It feels completely and utterly mechanical.
There is a place for the kill/collect/carry tasks in games but having them as some shopping list sitting in my "quest" journal? No thanks. That journal should be for proper quests, where having notes on what you"ve already learned makes sense. Quests should be interactive and lengthy.
Tasks should be plentiful and have no limit. If I collect 10 swatches of cloth I"m sure the local tailor would give me stuff for them or tell me who to see. Make me interact with something other than a pretty graphical list.
I realize that I"m mostly arguing semantics here but it is something that irritates me about WoW and the games that try and copy it. They build these pretty worlds filled with NPCs then they don"t use them.
Anyway, if the game is going to do quests a la WoW then don"t have a limit. If I have to have a laundry list of tasks to do I want to be able to put as many on it as I want /shrug
Draegan said:So you want to figure out what to do next? I can see that desire. I"m not sure if that"s good or bad in the game world. Did it work well in EQ1?
I"d still prefer EQ"s quest methodology. It"s pathetic that spoilers aren"t even necessary in new MMO"s (other than raid strats).Twobit Whore said:It works well until someone does it and its posted on MMOhead.com
Number #1 rule to making an MMO. Don"t cater to the hardcore and the catasses.OneofOne said:If you want to make a great game you"d like to play, find out what is *fun* and *interesting* and everytime you consider, "How can I make this more accessable to your average player" hit yourself over the head with a baseball bat. WoW and EQ2 already exist, thanks.
If you have a gamer pool of lets say 4,000,000 people (arbitrary number) would you want to make a game and appeal to 400,000 people or 3,600,000 people? You"re not guaranteed 100% appeal to each group so if you"re gonna hit or miss you might as well take a shot at the biggest group of people.MrGraham said:Does it make more sense to cater to 10% of the market that doesn"t have anything catering to it, or 90% of the market that has 10 games already aimed at them?
EQ1 (this is where you say go play eq1)Draegan said:Well define hardcore. What elements make up this hardcore game of yours?
This hadn"t occured to me, but that"s a very good point. Reminds me of the Simpson"s WoW episode. Marge logs in and talks to the quest giver right in front of her. "Bring me the sacred blah blah stone. It"s lost and very important!" Marge turns around and it"s lying on the ground.Dennadyne said:I"d still prefer EQ"s quest methodology. It"s pathetic that spoilers aren"t even necessary in new MMO"s (other than raid strats).