Slick Willey_foh
shitlord
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I second this, but only if you throw in AOL and Brittney Spears analogies as well.Twobit Whore said:McDonald"s analogies should warrant suspension from the forum just on principle.
I second this, but only if you throw in AOL and Brittney Spears analogies as well.Twobit Whore said:McDonald"s analogies should warrant suspension from the forum just on principle.
Next person to put all 3 analogies in one coherent post wins one internets.Slick Willey said:I second this, but only if you throw in AOL and Brittney Spears analogies as well.
But if you were a person that started in the MMO space with EQ, like me, you recognized that the fed-ex and kill x quests were more "Trip Ticks" or "Map Quest" features than real die hard quests.Daezuel said:This reminds me...while designing quests please make them have a choice which can affect your character or the world going forward. All to often now I find myself just clicking through quest texts without bothering to read them at all and it really has nothing to do with the quality of the text, but more so the quality of the quest.
This has to do with the nature of most quests...kill x/y/z, bring me 10 hides...I really don"t ever want to see another rat, bat, or freakin boar in my life. Fed ex quests and collection quests both need to die a horrible death. Do not fill your world with bloat for the sake of content.
I absolutely hate having to go out and back again to the same person to do a multi-step quest. Even more so when that person is a zone or more away....Maxxius said:You hear people complain about the so called "fed ex" quests, but I never had a problem with them. It was better than just straight grinding and it moved me along. Chain quests can be more frustrating since sometimes you get to the point of screaming "when the hell does this end already." One nightmare questline example was from LOTRO where a quest giver sends you killing a buttload of spiders to return an item, only to send you back through those same spiders for another item, then rinse repeat again.
so what happens if you die following said NPC or have to log? you just lost your weapon and have no clue what to do from there? There are many variables I can see screwing a system like that up right down to someone jacking your quest mob if it is a PVP setting.Daezuel said:^^ I get your points, however, how about scripted events that move the story forward instead of quest text that will get ignored by a large percentage of players.
Say a character reaches a certain level or a certain area of a zone, a script is engaged that has an NPC or two, or 10 (whatever) that drive forward the story. An brigand knocks down the player, stealing his main weapon, then starts booking off to the new area...player chases mob to new area, only to find that the brigand has been mauled by a nasty looking spider.
While retrieving your sword you notice that the brigand also has a note that leads to further mischief.
So on and so forth...provide your level/quest designers with robust scripting tools and use them. I did this sort of thing frequently on my own NWN persistent world and the players loved it.
Everyone hates solo grind, it is lame. Grinding games are group based for that reason. Hence the reason grinding in wow mostly sucks.Agraza said:I hate solo XP grinding, so I put up with this stuff. When something like this happens to my brother he just forsakes questing and begins killing whatever is nearby.
Each character has a set of variables that can be saved to the server...this structure is already in place concerning equipment and stats. At any stage of a multi-part script the server saves this characters state. You log off, you come back right where you left off.Bongk said:so what happens if you die following said NPC or have to log? you just lost your weapon and have no clue what to do from there? There are many variables I can see screwing a system like that up right down to someone jacking your quest mob if it is a PVP setting.
At least you"re helping to elevate the discussion.Twobit Whore said:I can only say thank God curt is in charge of this game and not some of you commenters in the peanut gallery.
yes thank god a guy who has put out no ideas as of yet and has never made a game is in charge. I am sure Curt is not really in charge anyways. He is a money guy not a game developer. I mean really... so the 8 months a year baseball is goin on he would stop production.Twobit Whore said:I can only say thank God curt is in charge of this game and not some of you commenters in the peanut gallery.
There is no discussion here. It"s just a bunch of people QQing about delivery quests and their inability to sit still for 2 minutes and read a quest log.Agraza said:At least you"re helping to elevate the discussion.
if thats what you got out of the last page, you are dumber than I thought.Twobit Whore said:There is no discussion here. It"s just a bunch of people QQing about delivery quests and their inability to sit still for 2 minutes and read a quest log.
I disagree...the reason I brought up delivery quests (and generic kill quests) is really the method of delivery that most MMO"s use for telling their stories.Twobit Whore said:There is no discussion here. It"s just a bunch of people QQing about delivery quests and their inability to sit still for 2 minutes and read a quest log.
It"s not so much elevating as it is recognizing shitty ideas and pointing it out.Agraza said:At least you"re helping to elevate the discussion.
Then why not just fire R.A. now?Daezuel said:Why waste that talent on something a lot of people wont even read?