I read quest text the first time through. When I"m leveling up my 4th character it becomes a bit different.Twobit Whore said:Then why not just fire R.A. now?
Frankly I think the people who can"t be arsed to read quest related stuff are the minority. I read every new quest I get because.. get this, it"s interesting.
because there is far more to a storyline than quest text. Why do you always have to argue everything in such extremes? Yes some of the quest text is interesting, but 90% of the stuff is meaningless fluff that is not very well written currently.Twobit Whore said:Then why not just fire R.A. now?
Frankly I think the people who can"t be arsed to read quest related stuff are the minority. I read every new quest I get because.. get this, it"s interesting.
Did you play Lotro at all? They started the game off in just the sort of scripted experience I was talking about...this is what Lotro actually did very right.Twobit Whore said:Then why not just fire R.A. now?
Frankly I think the people who can"t be arsed to read quest related stuff are the minority. I read every new quest I get because.. get this, it"s interesting.
*does his best 2bit impression* 9 million people disagree.Daezuel said:Did you play Lotro at all? They started the game off in just the sort of scripted experience I was talking about...this is what Lotro actually did very right.
Then you get to the quest hubs...YAWWWWNNN...oh boy we haven"t seen this before have we. 20 NPC"s standing around with exclamation points over their heads. Now you"re in a group, you"re on a roll, you have to collect those 20 quests and get going. Sure, everyone will spend their time reading all of that quest text before setting out to kill 20 boars.
Its cheap and lazy and get this, its boring.
Is this what we call discussion? If so I would be more than happy to join in.Bongk said:*does his best 2bit impression* 9 million people disagree.
discussion is a 2 way street, you don"t see me mocking the other people here with ideas they are putting forward do you?Twobit Whore said:Is this what we call discussion? If so I would be more than happy to join in.
Stop it ladies. Get back on topic. We are talking about some cool stuff here, questing and what"s cool and what isn"t.Bongk said:discussion is a 2 way street, you don"t see me mocking the other people here with ideas they are putting forward do you?
Make a post of substance and we can discuss. Until than you are just a troll and treated as such.
if they were delivery quests and fedex quests that had nothing to do with the actual storyline or substance of the game? probably not.Ngruk said:Stop it ladies. Get back on topic. We are talking about some cool stuff here, questing and what"s cool and what isn"t.
I think we can all agree on the "don"t send me to the same guy 12 times to go to the same spot to kill the same mobs" sucks.
I"d ask this though. If Tolkien had written the story for a game, and you knew that going in, and you had a year or two lead in to the world from a story standpoint, would you read the quests?
For me, it"s not so much "Do I want to", but "Does gameplay allow me to".Ngruk said:Stop it ladies. Get back on topic. We are talking about some cool stuff here, questing and what"s cool and what isn"t.
I think we can all agree on the "don"t send me to the same guy 12 times to go to the same spot to kill the same mobs" sucks.
I"d ask this though. If Tolkien had written the story for a game, and you knew that going in, and you had a year or two lead in to the world from a story standpoint, would you read the quests?
lol, that was pretty good.Bongk said:*does his best 2bit impression* 9 million people disagree.
I still say you can do better than this...Ngruk said:Stop it ladies. Get back on topic. We are talking about some cool stuff here, questing and what"s cool and what isn"t.
I think we can all agree on the "don"t send me to the same guy 12 times to go to the same spot to kill the same mobs" sucks.
I"d ask this though. If Tolkien had written the story for a game, and you knew that going in, and you had a year or two lead in to the world from a story standpoint, would you read the quests?
Hell yes. But I hope you just didn"t equate R.A. to TolkienNgruk said:Stop it ladies. Get back on topic. We are talking about some cool stuff here, questing and what"s cool and what isn"t.
I think we can all agree on the "don"t send me to the same guy 12 times to go to the same spot to kill the same mobs" sucks.
I"d ask this though. If Tolkien had written the story for a game, and you knew that going in, and you had a year or two lead in to the world from a story standpoint, would you read the quests?
It"s nice to have epic quests, but the reality is that these large quests (and the example you mentioned) require way more scripting and manhours than a regular fetch/kill quest.Daezuel said:I still say you can do better than this...
Instead of having an NPC standing there waiting for you to see whats going on say your group is involved in a tavern brawl started by some rowdy drunks. You get arrested, the magistrate then comes to the cell and requires you to perform services for him. Why would there have to be a scroll box with quest text for this? If anything, this should be acted out by the NPC.
You want a living, breathing world? People should be confused on whether that NPC over there is another player character or a nefarious NPC, plotting against his king.
I"m of the belief that every quest should have an epic feel, they don"t all need to start off that way, but they sure in the hell should end that way. No more, go over there and get me 12 bat wings, why??? I dunno, I didn"t read it.
Ah but when you are designing your game from the ground up you put in the necessary scripting tools to make this sort of design easy. Cutscenes rendered by the engine, events triggered by location/quest progress/randomness.Laerazi said:It"s nice to have epic quests, but the reality is that these large quests (and the example you mentioned) require way more scripting and manhours than a regular fetch/kill quest.
That said, I think the world would feel much more alive and meaningful if there were 100 epic multi-chain quests that each had a compelling story and cutscenes, instead of, say 3000 fetch/kill quests.
It would be nice if it was more script and less collection, miniboss, fedex, etc.Draegan said:I think there was a perfect mixtures of collection quests, miniboss kill quests, fedex quests, and storyarc quests.
Extremely well done.