No problem. I won"t be revealing anything here for the first time anyway. As far as addressing epidemics, or perceived problems, I will do that as a player. Obviously how I feel as a player will at times translate into GMG, there are way too many people that are smarter than I when it comes to what I do and don"t do or want and don"t want. What I like or what I THINK players like is, in my opinion, where a lot of designers get into serious problems.Cadrid said:Despite the undying faith my parents and I have in you on the mound, Curt, there are a few issues that appear to have become epidemics within the MMO genre. I understand that this early on in development you can"t possibly give much more than a cursory nod to these problems, acknowledging their presence, but nonetheless I have to get it off my chest.
I think this is a valid perspective, but one done in a small window of time. Every comparison done in here, for the most part, is done with EQ, EQ2 and WoW as the models. Not sure that"s fair or right, but I am not sure it"s wrong either. As a creator I think you have to have a vision of what you want it to be, but I think the key is in holding to that vision as the development process moves along. You also have to have a company of people that buy into your vision because of THE VISION, and not the person.Cadrid said:First and foremost, it seems to me that developers are abhorrent to change. Everyone here knows about "The Vision(tm)", and many have sour memories of it; The Vision was FUBAR, but the EQ team decided to stay the course anyways, shrugging off players" complaints with infamous phrases like "Working as intended." Even WoW has seen its fair share of stubborn developer syndrome, where broken mechanics would go unchanged, despite hordes of fans giving mountains of proof and dozens of ideas for fixes.
One thing I"ve always realized, and most of the perspective comes from listening to hordes of Sox fans "recommend fixes" for the team.
Not being "inside" greatly clouds your ability to understand what can and can"t be done. That"s not to say that ideas presented aren"t worthwhile or intelligent, but in a lot of cases said fixes or ideas just aren"t physically possible due to a pre-existing set of conditions within the work enviroment.
Any good company uses customer feedback, but the great companies only do so where it works best for them, the product, and the customers. If you can meet those three criteria you win. If not all three, then you don"t do it.
The MAJOR component to this is "We blew it with this mechanic....".Cadrid said:I realize that your experience with MMOs has originated from a player"s point of view, and that alone reassures me that GMG won"t give customers the complete shaft. However, are you ready to look to your playerbase for ideas to fix and balance your game, should the time arise? Are you willing to say "We blew it with this mechanic." if the fans bring it up? Or should we all expect another "We"re the ones with the professional experience, so we"re right and you"re wrong" attitude when people complain that Class_A turns out to be a Priest in plate, instead of the as-advertised melee support character?
That indicates that you are seeing something major BEFORE we are done with it. That"s a major problem these days imo. Companies are in such a rush to get your eyes IN and ON their games that you are seeing things, IMO, WAY TOO SOON.
That scenario leads right back to the issue talked about earlier. If you let players into your game at a time when there is still a lot to be done, and you are counting on major input to "finish" things then you"ve done a few things wrong.
1) Picked the wrong creative and technical people to make your game
2) Don"t have the confidence in your people to make a great game
My thoughts are this. If you open your beta, and you"ve designed something great, does it matter how far into completion you are? If it"s a great game it"s a great game, regardless of when you as players, see it. The key is in knowing when and where to expose your game and creation to the public. You, as a company are aiming to complete some objective when you launch into public beta right? IMO that can"t be FINISHING your game. To me Beta is about "cleaning it up" and fixing minor issues you feel more comfortable with the masses deciding. That means addressing your server load issues if need be.
I just feel that Beta, if you are a top tier company, is more about early exposure to advertise your great product as much as anything.
Pretty sure that GMG is going to be ahead of the curve when it comes to the media and public relations aspects of this business. Let me also add that GMG will possess the best customer service department this industry has ever had. That"s a promise from me as the President of the Company. You cannot promote (within or without) an operational philosophy founded on character, integrity, principle and accountability and allow what will end up as the most important aspect of your company (CS) to be handled by someone else. We will create an in house core team of CS people that will follow these guidelines.Cadrid said:Secondly, as has been mentioned before, public relations are ofmassiveimportance in the gaming industry. I"m hardly into my twenties and already I am highly cynical and jaded, mostly thanks to unfulfilled promises, poor communication, and general disconcern for fans by game developers. Pleasing everyone 100% of the time is impossible; it"s a fact of life. Itispossible, however, to keep most people satisfied with what you have to offer.
The media aspects of this are actually one of the selling points of GMG when we presented ourselves to our soon to be partners in this venture. At some point in the near future you will be seeing another press release in which our partnerships have been agreed upon and I think when you do hear this you will understand, and see, how serious we, and our partners in this venture, are.
Your only real error above is in assuming that we would use this forum as an advertising space. When you are talking about a product, and an IP, with the potential of a $60+ million budget you don"t, or shouldn"t, see the FOH board as an big time advertising venue. This board is PERFECT for guys like me and our community guys to talk, argue, and solicit input on things in the MMO space.Cadrid said:While being upfront and honest is a big part of the PR equation, you also have to remember that those of us on these boards are not suceptible to hype camaigns like Brad"s Vanguard crusade. Yes, the general masses will gobble up screenshots and in-game clips like candy, but it"s insulting to me (and others that frequent these forums) when someone comes along trying to sell their game via a travelling salesman routine. "It"s slices, it dices, it has high-tech graphics! Lookit that sky! Not satisfied? Here"s a teeny clip of gameplay!" While you"re more than welcome here, you"ll need substantive information to come around and promote your game without riling up the masses.
I mean honestly, can you envision a company that would use a board where members user names are "F#@ $#@"???
This forum is at times a fantastic way to garner opinions and get a feel for a niche of the MMO world.
Ya passion would be an understatement WoW has done two things to new companies looking into the MMO space. It has opened up numerous VC opportunies for third party folks. It has given people unrealistic expectations of what can be achieved to others.Cadrid said:Lastly, you"ve shown you have a passion for MMO gaming, and you"re no stranger to the various playstyles of MMO"ers. From casual to hardcore, different games tend to cater to different levels of gamers. Some, like WoW, attempt to please all the sects. With its success, WoW has investors licking their chops in anticipation of huge cashflows, looking to new games that will rake in the big bucks. While it"s a good thing for the industry as a whole, the proof that MMOs are profitable can (and has) lead to developers looking for a way to make highly-accessible games in hopes of mimicking Blizzard"s goldmine?
My goal, with this first title, is to bring something epic in every sense of the word, to the MMO gamespace. We know what"s out there, we know what"s not. What we won"t do is assemble bits and pieces to create a hodge podge of concepts into a game trying to please every MMO player on the planet.
You don"t think someone could assemble a team of creative genius to appease both sects? I do, and I think we already have quite a few of those people on board. Not to mention I think all of our ideas and concepts to this point work on so many levels to so many players.....Cadrid said:I"d like to know: Is your plan to make a game that is easily accessible (and thus highly profitable), even if it means dumbing down the gameplay? If so, how do you plan on satisfying the desires of hardcore players alongside the more casual and core gamers? Even WoW, despite its success, has been more of a seesaw of contentment between the gaming levels: at launch, there wasn"t enough to keep hardcore players happy; as time has gone on, hardcore players have recieved more attention while the core/casual gamers have been bereft of stuff to do for quite some time.?
I won"t go into detail on this stuff now.Cadrid said:If youaren"tseeking to please everyone, what kind of audienceareyou currently planning to design the game towards? The more casual gamer (7-14 hour weekly playtime), the core gamer (15-24 hours weekly playtime), the hardcore gamer (25+ hours weekly playtime), or a combination of the above??
No need to apologize. If you aren"t dropping f bombs left and right and your post is thought out and rational (at least to me) then if time presents itself I love to chat on this stuff.Cadrid said:I apologize if I came off as a bit of an ass; it tends to happen when I speak my mind. I am just genuinely interested in how someone who has been on the same side of poor service as I have will deal with some of these glaring issues that have arisen.?
None of what you posted was anywhere near difficult to talk on. I am excited about the give and take here and in some other forums and looking forward to RA jumping in at some point to add stuff if time presents itself.
No problem, was somewhat fun for me to be a part of as well!Cadrid said:But hey, even if you can"t deal withanyof those problems, thanks for helping let me witness a Red Sox World Series win in my lifetime.
Curt