Fallout or any-post Apocalyptic setting is ideal for a game mainly because there is a logical reason for certain futuristic techs to exist (weapons, power armor) without the existence of other game-breaking tech (like cars, airplanes, etc...). Whereas as many futuristic games like Neocron, SWG, AO really suffer in the realism department because its 4000AD and you cant even buy a car.Eomer said:It doesn"t even have to be Fallout licensed. Any sort of modern, semi-modern, or sci-fi post apocalyptic world setting would make for a great MMOG I think. Rifts would probably be the absolute ultimate MMOG license for such a game.
I don"t think it matters. If the world being created is interesting and awesome looking, and the game is fun, you accept the setting don"t you?Froofy-D said:Fallout or any-post Apocalyptic setting is ideal for a game mainly because there is a logical reason for certain futuristic techs to exist (weapons, power armor) without the existence of other game-breaking tech (like cars, airplanes, etc...). Whereas as many futuristic games like Neocron, SWG, AO really suffer in the realism department because its 4000AD and you cant even buy a car.
Froofy-D said:Ngruk since you are actually reading all the posts, here"s my 2CP on what would truly make a next gen MMOG since nothing out or in development seems like anything more than EQ 1.5.
IMO the good games make leveling something in the back of your mind, and not something that you stare at the EXP bar every four minutes, tapping your screen because you think it"s stuck.Froofy-D said:- 1st and foremost can we please have something more than: a) leveling treadmill to max level then: b) start raiding. I think if an MMOG finally breaks this mold it will be extremely popular. Mainly, more RPG and less online mob exterminator. This will be the hardest by far.
Some cool ideas for sure, certainly nothing that hasn"t gone through our grinder already at least once. The most important one is system specs though, IMO.Froofy-D said:- Mounted and aerial combat, one of the few things that no MMOG has done really.
- Interactive NPCs just like "real" RPGs like Baldur"s Gate. In pretty much every MMOG currently NPCs are static quest/mission dispensers and nothing more.
- Voice overs are a must for key NPCs. You cannot have memorable NPCs without them. For example, I can"t really remember the name of a single non-mob NPC from my ~3 years in EQ. Yet I can clearly remember Charsi and Deckard Cain from Diablo2 which I probably only had installed for a month or 2. Same with Aribeth from NWN or General Barnaky from Fallout Tactics.
- reasonable system specs, since you cannot hope to "change the online landscape" when your game runs like trash on the average PC. Gameplay and graphics are not mutually exclusive, but gameplay and 10fps are. Why many current developers knowingly limit their playerbase with ridiculous specs is beyond me.
- "everything visible" gear system. Basically everything you equip can be seen on your avatar - rings, necklaces, bags, backpacks, everything.
- cut-scenes for major events.
Hehe, check.....Froofy-D said:- Please do not revisit past MMOG combat system mechanics errors. When you are hiring mechanics designers make sure they can write you 4 page essay on topics like: damage-delay system, melee-caster balance, mudflation, PVP balance, resists, stat caps, etc... Ask them questions like: Why were slow weapons better in WoW but fast weapons were better in EQ (pre-WoW normalization and EQ delay modifier)? If they cant answer stuff like that they have no place designing an MMOG combat system, or even itemizing the game. More importantly if they ever mention the Morrowind/Oblivion leveling system as anything synonymous with "good" just terminate the interview on the spot.
Levelling-curve is a totally different issue.Ngruk said:IMO the good games make leveling something in the back of your mind, and not something that you stare at the EXP bar every four minutes, tapping your screen because you think it"s stuck.
FRcanbe a Tolkien rip-off... Or it can be a time of decadent city-states strung in the throes of political intrigue, factional warfare, and a hefty dose of arcane weirdness. The Baldur"s Gate series was set in FR, and they were nothing like WoW and EQ.Lost Ranger said:I dont. Not because I dont like FR, I really like the FR setting but if its FR then the game is already limited in what they can do with it. We have all seen the high fantasy thing done to death and if they pick FR then we are just going to see the same thing again... and in a world most of us know because we have read books/PnP whatever.
I doubt that there is an alternative to it. If you want to make levels easy and fast, then you don"t need levels at all. Reaching max-level has to be an accomplishment that one can be proud of and it requires a certain amount of mindless grind.Frax said:Raise your hand if you"d rather do the EQ grind 245,000 mobs to level 50 routine again!
The 24,500 quests to kill 10 mobs is just as much of a grind. It"s the grind I prefer because it makes it easy to get groups together... "hey you doing quest xyz? I"ll join ya". But don"t be fooled, it"s the same grind.Raise your hand if you"d rather do the EQ grind 245,000 mobs to level 50 routine again!
Nobody is fooled, for many people it just feels better to have some perceived purpose to things.redjunkopera said:The 24,500 quests to kill 10 mobs is just as much of a grind. It"s the grind I prefer because it makes it easy to get groups together... "hey you doing quest xyz? I"ll join ya". But don"t be fooled, it"s the same grind.
Yeah, it"d be sweet if there were a way to:Eomer said:Exactly. And most had massive time sinks in them somewhere, involving you killing some random green mob over and over again until it dropped what you needed. As a cleric and one of the first dozen or so on the server to get my epic, the last bit was hell on Earth and something I certainly did not enjoy in any large way (due to Zordak or whatever his name was not spawning when everyone expected him to, us still camping him, and every other cleric on the server sending me hate tells accusing us of "stealing" multiple spawns).
Not to mention that I never would have even started the quest if it weren"t for spoiler sites and forums detailing it out. I can"t even remember who the starting NPC was, I think some jackass in Lake Rathe, or whatever zone it was that had all the aviak islands. Yeah, as a level 50+ cleric I hung out there all the time....
That"s not to say that epic quests are bad. In fact I agree with Amadeus that they have a lot of potential to be a lot of fun and somethign that draws people into the game far more than "collect 20 large boar tusks and 10 snake skins and I"ll give you a shiny sword" type quests.
But EQ"s implementation of them was atrocious.
That"s EQ2"s heritage quests except EQ2 equip suffers from the WOW-inspired faster levelling curve where you blow past content too fast (imo) and thus blow past usefulness of equipment (lvl 32 legendary = worthless next to level 40 almost anything that you get quickly thereafter). Half of the heritage quests are pre-endgame so they get skipped more often than not.Angry Amadeus said:Yeah, it"d be sweet if there were a way to:
A) Reduce the time-sink factor of the "epic-quest" and make the quests long and in-depth without having Raster-esque time-sinks.
B) Make the quests fluid and without bugs.
C) Make the quests *worth doing* to begin with.
The quests aren"t too fast (imo), its the usefulness of the items due to outlevelling them so fast.Angry Amadeus said:Right, I agree 100% that the EQ2 heritage quests move too fast. Well, ok. Most of them.