This is pretty much what I want, and yes I think you can have both types.Cowbell said:So is a game made basically just like wow but with the addition of quested zones like Sebilis thrown in something that would appease both crowds? Or perhaps making grouping a more viable option than it is in WoW. Currently it is better to solo than to group in order to complete quests and level.
I still don"t quite understand why you can"t have both types of games. WoW would be more fun for me that way. And no this has nothing to do with nostalgia.
It"s not about changing the formula from why WoW works. For me, it would just be about adding to it a little bit.
Essentially it could go like this:
Solo content = mostly green quest rewards and drops
Overland Group Content = blue quest rewards and drops
Instanced and Non-Instanced dungeons = blue to epic drops and rewards
Simple enough. Basically what WoW has, but just expand on it. The rewards you get leveling up solo in WoW are honestly pretty awful, but they"re good enough for you to keep going. Ideally you could tune the quests to have rewards that aren"t quite as awful as some in WoW (seriously, some of those items NO class would use), but the idea is that they aren"t great.
If said player decides they want to go for some better items, they would have multiple options instead of JUST instancing like in WoW. I think this would make the 1 to Cap leveling game alot more fun.
I personally don"t even do the low level instances anymore if I level a WoW char. The rewards just aren"t worth the time invested to get from one end of the dungeon to another. If I could run to one of those Scourge infested cities in WPL and group with some guys for a really good chance at some blues, however, I would probably do that. Laid back, somewhat social. I can leave whenever I want without screwing them over like I would if we were in an instance.
Give instanced and non-instanced major dungeons even better loot than the group content, since they would require more time invested to see the dungeon through, and I think you have a solid formula that appeases all types of players.