Here"s what I think:Ngruk said:I am unsure if I agree or disagree. I guess I would ask this, if WoW didn"t have that much solo content pre-70, would it have had as many players? The answer is no, but how much of a no?
If WoW content was spun around to be group content rather than solo content in the same quantity, how different would the audience size be? Would it be 10% less? 90% less?
Understand this, I am a HUGE social gamer, I love grouping, raiding with friends, solo play was NEVER my gig (which is why I think I loved EQ so much) but if WoW was not soloable up to 60ish I"d have quit LOOOOOONG ago.
You give me WoW as a group game and WoW as a solo game, and the group game has server crowds that make finding groups not a 40 minute exercise, and I go with the group game 7 days a week and twice on Sunday.
So is it that 90% prefer it? Or that 90% adjusted to it? Or both?
Everyone playing MMOs enjoys grouping and socializing to some degree, and in some fashion. That"s the only draw to playing one instead of a single-player game, and it"s a big one, since people play MMOs even though they are technically limited in a lot of other regards as compared to single-player games.
MMORPGs also address a different desire: people who really like RPGs and enjoy roleplaying, character advancement, and/or storytelling. Plus, the MMO part tends to make it a more interesting RPG for a lot of people since if you do a good job creating your world and mechanics it feels more real and immersive than an environment where you are just the hero character with a lot of NPCs around you.
Sometimes people feel really social and they want to get online and hook up with their friends to do something. The "something" doesn"t matter too much, they just want a fun backdrop to hang out in front of. In a game like WoW, they do a great job of giving you lots of excuses to hang out - arena, battlegrounds, raids, instances, and just plain questing.
However, as someone who enjoys both the "MMO" and "RPG" part, sometimes I don"t really feel like hanging out; I just want to sit and zone out for an hour or two on a video game. I might sit and play Half-Life 2, Oblivion, or whatever. But it"s also very attractive to me to be able to sit down to WoW (which, after all, I"m paying $15/mo for) and just play it like a single-player RPG. That way I get the pleasure of further advancing the character I"ve put so much time into, which is a nice thing to do, and maybe I"ll exercise my skills for the next time I"m in a group.If I couldn"t solo in WoW, I wouldn"t spend that time in groups instead. I"d just log off and do something else.
Spending less time on the game translates pretty directly to people getting bored and unsubscribing, so I think that if other people are like me in this way, WoW providing a lot of high-quality solo content probably lets them hold onto a lot more subs.