Don"t get me wrong, I personally am all for one or the other, not both. Especially not when imbalances in one aspect of the game cause game changing nerfs in the unrelated portion. This does not pertain to games where the primary focus is one or the other and use different systems for both contained therein. I"m mostly refering to games that try to leave one system in place and hybridize it up to fit both playstyles while keeping the seesaw effect in full force. The problem is, from a moneymaking standpoint, the game that incorporates both to at least a moderate degree of success will make more money than a game that does one extremely poorly and the other very well. The midrange market is, unless I completely missed my WoW-Footnote, the biggest and most profitable group to attempt to garner attention from.
In the pvp aspect of WoW, twinking -does- dominate all the non-capped brackets. The best geared person is using sub max level with max level enhancements equipment that is capped for his level group. A new player will not be able to compete with that, especially with the way that WoW"s gameplay focuses on burst and survivability. Increasing both by a much larger aspect severely hampers even the "skilled" pvper from having much of a chance without a great deal of luck due to the twink"s... well, twinkness.
The super geared twink is not going to have such an extreme advantage in pve, due to the inherent ease of the solo leveling system in the game. Due to the design of the game, twinking -does- effect PVP even though it is done from a pve standpoint. That"s a flaw in the design of the game, not in the possibility of a game that allows limited twinking that doesn"t adversely affect other spheres of gameplay. Simply separating stats into 2 distinct categories prohibits a great deal of pvp twinking, especially if certain levels of pvp-styled gear have a prerequisite of X-amount of kills or rating or however success is measured in that specific game"s pvp system. The overwhelming bank account wouldn"t adversely affect the ability to twink in the slightest if the systems are truly separate but comparable.
It"s plausible I suppose that someone will create a PVP only game or a PVE only game, but due to WoW"s success (which is definitely a yardstick in this kind of topic) I really don"t see many, if any, major companies throwing money behind a game that instantly cuts it"s potential playerbase and money flow in half. Even Curt can"t be thinking that, though he"s funding the game.
In the pvp aspect of WoW, twinking -does- dominate all the non-capped brackets. The best geared person is using sub max level with max level enhancements equipment that is capped for his level group. A new player will not be able to compete with that, especially with the way that WoW"s gameplay focuses on burst and survivability. Increasing both by a much larger aspect severely hampers even the "skilled" pvper from having much of a chance without a great deal of luck due to the twink"s... well, twinkness.
The super geared twink is not going to have such an extreme advantage in pve, due to the inherent ease of the solo leveling system in the game. Due to the design of the game, twinking -does- effect PVP even though it is done from a pve standpoint. That"s a flaw in the design of the game, not in the possibility of a game that allows limited twinking that doesn"t adversely affect other spheres of gameplay. Simply separating stats into 2 distinct categories prohibits a great deal of pvp twinking, especially if certain levels of pvp-styled gear have a prerequisite of X-amount of kills or rating or however success is measured in that specific game"s pvp system. The overwhelming bank account wouldn"t adversely affect the ability to twink in the slightest if the systems are truly separate but comparable.
It"s plausible I suppose that someone will create a PVP only game or a PVE only game, but due to WoW"s success (which is definitely a yardstick in this kind of topic) I really don"t see many, if any, major companies throwing money behind a game that instantly cuts it"s potential playerbase and money flow in half. Even Curt can"t be thinking that, though he"s funding the game.