I"m Rich Bitch_foh
shitlord
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The issue is not PvE vs. PvP but "freedom". VG was on the right track when they tried to market "freedom". Freedom to PvE, PvP, solo, group, craft, not craft, sit in a tavern and chat, adventure, not adventure, etc.
The percentage of PvP Players in WoW is irrelevant, the fact that WoW has the freedom for Players to PvP is what should be the focus. Another example of this is Guildwars and Fury. Fury does not offer freedom to PvE, Guildwars does. There are other factors that contributed to the success of Guildwars and the failure of Fury but I think the option to do either has contributed to the success of Guildwars.
MMORPG Players are buying a virtual environment to live in for a brief period of time. Counterstrike and TF2 do not really offer that. They offer fun but not the ability to exist in a virtual, persistent environment that offers the Player freedom to do whatever he wants.
The percentage of PvP Players in WoW is irrelevant, the fact that WoW has the freedom for Players to PvP is what should be the focus. Another example of this is Guildwars and Fury. Fury does not offer freedom to PvE, Guildwars does. There are other factors that contributed to the success of Guildwars and the failure of Fury but I think the option to do either has contributed to the success of Guildwars.
MMORPG Players are buying a virtual environment to live in for a brief period of time. Counterstrike and TF2 do not really offer that. They offer fun but not the ability to exist in a virtual, persistent environment that offers the Player freedom to do whatever he wants.