Doesn"t that make you stop and think for a second ? Most of us don"t expect the same level of QA in the MMORPG Industry as we do "in business". Even someone like you, who has shown a good degree of insight and knowledge.Zarcath said:That"s the type of QA I associate with business projects. It doesn"t hold true for MMO QA.
The MMORPG industry is going to grow massively in the coming decade, especially with emerging markets in India and China. Its going to be worth billions of dollars a year, in subs alone. Yet we don"t see it as a business ?
The proof of what I am saying is rampant - why should we put up with games launching that are half finished, full of bugs and with only half the promised content. Proper QA gives middle and senior management the foundation, spine and direction they need, allowing the creative talent to put out their best work, instead of it being often wasted. It also controls and puts checks on all levels of management (as an side, that is why self-policing is a no-no; you don"t ask coaches in a sports league to nominate one of their own players to do random drug testing, for example - it has to be a separate body. You can have the best management out there, but without the tools and checks QA provides you are going to fall short of your potential).
As I"ve said, I"ve owned, top to bottom, massive hardware and software development projects, of the scale and complexity of an MMORPG development.
I"m not talking theory. I"m talking my experience.
People don"t associate it with MMORPGs because no-one has done it. The realities of MMORPG development, eg moving targets and complex software interactions and inter-dependability, demand QA even more than in other industries. I"d love to see how change management is handled in most MMORPG development companies, for example.
People don"t see the relevance and potential benefits in the same way Western manufacturing industries didn"t in the 50"s. Like then, it just keeps on delivering uncontrolled, sub-par product, that is only half its potential, that can be fixed later.