Cross posting from PotBS thread :
My opinion is that the industry needs to learn that whole new methodologies need developing and that the skill sets to do that does not exist within the industry.
Just the basic precepts are obviously not happening :
i) the old axiom - get it right first time; most especially at project inception and early definition stages; spend twice as much time now, save five times as much time later fixing it, plus have a solid product;
ii) specced with 10 years worth of resilience, reliability and scalability built in, with future xpacs in mind;
iii) project checks and controls across the board, for every level of employee;
iv) documentation - for example, split all software development into blocks of various sizes; make every block of code annotated and documented so that a new designer can come straight in and understand exactly what its doing and work with it. Possible to treat the whole development as a tree of blocks and have control over it from start to finish.
There is no quick fix, no way around the need for the development of methodologies for MMO development. It doesn"t exist.
38 Studios are in a truly unique position at the moment. Excellence throughout the company. They have the opportunity to make this happen. I hope they have the courage to learn to say, actually, maybe there is a better way to do things that we haven"t considered.
They should start work on this methodology; they should see it as a long term program. Create 10 or 20 Scholarships for University places based around developing this methodology - places that address every part of the company, to work alongside their company. Investing $500,000 in a project like this could be priceless.
The thing you can see with Blizzard is they are trying to develop methodologies, unlike the rest of the industry. Apart from anything else, you can tell that from their various staffing levels throughout their projects.Wilfan said:Good post.
Every big company gets this structure. Some argue that large companies can"t survive long-term without it. I"m sure that ex-Blizzard people would say the same thing about current Blizzard.
My opinion is that the industry needs to learn that whole new methodologies need developing and that the skill sets to do that does not exist within the industry.
Just the basic precepts are obviously not happening :
i) the old axiom - get it right first time; most especially at project inception and early definition stages; spend twice as much time now, save five times as much time later fixing it, plus have a solid product;
ii) specced with 10 years worth of resilience, reliability and scalability built in, with future xpacs in mind;
iii) project checks and controls across the board, for every level of employee;
iv) documentation - for example, split all software development into blocks of various sizes; make every block of code annotated and documented so that a new designer can come straight in and understand exactly what its doing and work with it. Possible to treat the whole development as a tree of blocks and have control over it from start to finish.
There is no quick fix, no way around the need for the development of methodologies for MMO development. It doesn"t exist.
38 Studios are in a truly unique position at the moment. Excellence throughout the company. They have the opportunity to make this happen. I hope they have the courage to learn to say, actually, maybe there is a better way to do things that we haven"t considered.
They should start work on this methodology; they should see it as a long term program. Create 10 or 20 Scholarships for University places based around developing this methodology - places that address every part of the company, to work alongside their company. Investing $500,000 in a project like this could be priceless.