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you tease~Ngruk said:Oh and the fact that in doing this we now have a world you can actually log into, and run around in!!
(And I may be biased but it"s stunningly gorgeous!)
you tease~Ngruk said:Oh and the fact that in doing this we now have a world you can actually log into, and run around in!!
(And I may be biased but it"s stunningly gorgeous!)
I think what is being referred to is VG"s usage of the unreal engine (albeit an earier version) and how they could never get a open seamless world to work properly with it. I think he is implying that if it happens as such again you would need a world with clear zone lines. But I could be wrong.Ngruk said:What does this mean? What capabilities do either of these engines NOT have that would allow us to create this monster?
*shakes fists*Ngruk said:Oh and the fact that in doing this we now have a world you can actually log into, and run around in!!
(And I may be biased but it"s stunningly gorgeous!)
So was VG:SoH, DnL, EQ2. Unfortunately when you have a few people running around on high power machines it all looks good with no hitching / lag. Now throw in a few hundred - thousand and lets see what happens.Ngruk said:(And I may be biased but it"s stunningly gorgeous!)
Just because an engine has features doesn"t mean they all must be used, and just because some games using an engine have high system requirements doesn"t mean all games using that engine have to.Faille said:I think people are tried of gorgeous worlds that have very little substance behind them and can"t be run adequately on a good portion of people"s computers.
Draegan said:Didn"t VG run entirely on the Unreal engine with not backbone support? Also didn"t it use v2.5 and 38S is using 3.0?
Granted, but just looking at the minimum and recommended specs of Unreal Tournament compared to WoW shows there"s going to be a serious difference is what computers will be able to run the game, and run it well, especially in an MMO environment. Granted, it"s possible you could scale back on the graphics so it requires less power then UT3, but I really wouldn"t believe that was happening until I saw it for myself.Blackguard said:Just because an engine has features doesn"t mean they all must be used, and just because some games using an engine have high system requirements doesn"t mean all games using that engine have to.
An engine is a starting point. What a company does with that engine beyond the point of acquisition (add features, remove features, optimize, etc.) is up to them.
Along these same lines, developers shouldn"t even be spending much time at all on the future. The reality in the post-WoW age is that the game has to be great NOW or there will be no future. Gamers in the MMO industry are jaded to the point now that they don"t want to hear any more promises.Lenardo said:What he said.. forget about high end computers, if you want true success the game MUST play well on the Average Computer as of Today. do not "futureproof" the game"s graphics (we"ve seen how THAT turns out at release..)
You bought a system 2 years ago (early 2006) that you want to be able to play a brand new game out in late 2010? That is pretty much a 5 year old system, sorry but that is simply unrealistic. By the time this game comes out you are going to have processors with 16 cores as the high end, and your 2 your old once awesome processor might have 2 if lucky. 2 years ago 2 gigs of ram good for anything, now there is a operating system that pretty much requires 4 gigs for smooth running. What will it be in 3 years when this game comes out? Your run of the mill $1000 dell is going to have at least a quad core running at 3.0+, 4 gigs of ram, and a 512mb video card akin to a 8800 in 3 years time.Zhakran said:A couple years ago, I bought a top-end system. It is still very good to this day, thought not really cutting edge anymore and could definitely be upgraded for less than what I payed for it in 2006. I can run any MMO with no problem basically.
I am getting less and less into computer games, and so I"m not really sure if I"ll be updating my system in the next several years.
When your game comes out, it should be able to run on systems like mine, *and* even worse systems, with no hitching, no lag, no FPS issues at all with 50+ people on the screen and during large scale combat. Period. That"s the real challenge I think.