OneofOne said:
As much as I like and prefer named mobs dropping unique items to that mob, the reality is the RMT market is bigger now than it ever has been. Putting those mobs in the game wouldn"t matter to most of us if the only way you could get their items was buying it from farmers. I don"t want this to veer into thoughts and ideas about RMT, but I do think you have to have a robust loot system thatdoesfactor this in.
If you let your "system" control your loot, I think you have lost already.
Yes, iLeveled loot is easy, arguably "fair" and works fine. It"s bland though and I think WoW has proven that inarguably.
I personally think that it is in your interest as a developer to want certain things to be wanted. Wanted a lot! I mean, things like VT clickies were nice. They even at one point in progression were semi-needed. That is not a bad thing. Things like ToC, SoG, WBs, whatever... they are desired but not much needed.
Warblades are the most contentious. We"ve only five illi kills and by sunwell we"ll have all of what? ten or so? We won"t have a set most likely and probably won"t even have one. Sucks for us, that"s life and so on and so on. We could really use our 100% attendance rogue with them though heading into Brute and we won"t have that.
I think that"s kinda stupid. In EQ as a Rogue I remember vividly waiting and waiting on daggers to drop. It sucked but it was a "waiting on
mydagger to drop. Each week our raid got loot that made it better, it was a question of when I got the loot that made my small slice better. Yeah, there was rot and yeah, it wasn"t perfect but hey.
In contrast, for a guild that has only been farming MH/BT for four or five months (archi/illi for less of course and with one recruitment blitz in there) we still have massive demand for wands, offhands, trinkets, Illi loot that isn"t X, and so on. We still do a two-night clear and shard almost everything unless we get lucky. Those "lucky" slots though are hard to cover. Everyone with 4p bonuses and yet many still using kara/SSC crap sucks. This includes many people that raided from day one through when Gruul was near impossible.