I get a bunch of emails keeping me posted on current MMO"s on the market, and others in development and I got to thinking, first as a player, and then as the founder of a company making an new IP.
Has there ever been a game, after release, that you played at launch and quit, and then had a patch or update that made you WANT to go back and seriously play again?
Not for me. I"ve gone back in spurts to EQ2, short ones, but there is not an MMO that I have ever played and quit, that did anything post launch to get me to come back. FWIW I didn"t quit EQ2 for any in game reason other than the players I played with scattered.
I mention this because I have always believed you really only have one shot to corral that initial huge launch audience. Or grab a significant and vocal group that expands your customer base themselves.
It"s not rocket science and I am not trying to overthink but as I look around the MMO space I can"t think of a game that didn"t do well at launch, and then grew at some point later to become a popular MMO.
That, and I also feel as if we truly are entering a period of time that sees players playing a game more for the fact that it"s where their guild or friends "hang out" every bit as much as it being a good game. True? False? Sort of?
Has there ever been a game, after release, that you played at launch and quit, and then had a patch or update that made you WANT to go back and seriously play again?
Not for me. I"ve gone back in spurts to EQ2, short ones, but there is not an MMO that I have ever played and quit, that did anything post launch to get me to come back. FWIW I didn"t quit EQ2 for any in game reason other than the players I played with scattered.
I mention this because I have always believed you really only have one shot to corral that initial huge launch audience. Or grab a significant and vocal group that expands your customer base themselves.
It"s not rocket science and I am not trying to overthink but as I look around the MMO space I can"t think of a game that didn"t do well at launch, and then grew at some point later to become a popular MMO.
That, and I also feel as if we truly are entering a period of time that sees players playing a game more for the fact that it"s where their guild or friends "hang out" every bit as much as it being a good game. True? False? Sort of?