Abalieno said:
Or maybe it"s about the same old faces hiding behind a new mask, with empty promises, waiting for the first occasion to jump ship again..
Ok I will bite, what the hell does this mean??
Abalieno said:
This industry is highly incestuous and it isn"t a good thing as noone is responsible of anything and people tend to flee as soon as things get problematic and don"t contribute positively anymore to that "celebrity" that many of those veteran names chase..
I"ve bitten again, no clue what this really means......
Abalieno said:
I"d like to see new blood. Fresh ideas from those who have solid arguments against current MMOs and have solid ideas to push them forward. Those who don"t hide. Some fighting spirits who want to dare, who want the challenge, and aren"t easily contented. Not those who had already their possibilities to do something and did nothing..
Why do you want someone with solid arguments against current MMOs? There"s over 15 million players playing MMO"s, they work, some more than others. Certainly room for new blood in anything, as long as it"s creative envelope pushing new blood and not new for the sake of not being old....
And as far as the last sentence, who had possibilities, as you put it, and did nothing? Do you have any concept of what it takes to actually get an MMO to beta? The monumental task to create something of this scale? Even the simplest MMO is a massive project requiring a very significant amount of money.
Abalieno said:
It is a big risk, but, as always, it can make the difference..
What? New blood? Na, no risk at all if the talent and passion is there imo.
Abalieno said:
While it is necessary to get things right in particular on the technical side, as you could heap good or bad ideas for years, but at the end what matters is the execution..
What does that mean? Heap good ideas? Bottom line is the game has to be good.
Abalieno said:
For a new studio it"s the hardest part. Finding synergy between the team. Blizzard made a great game also because they had a LONG story behind them. They didn"t made a great game all at the sudden. The great game was a destination, not their start..
I disagree on both counts. The hardest part for me is not the synergy. When you find incredible talent, it"s usually attached to passion, when you can put something together that attracts talented people with passion the synergy shows up.
Blizzard made a great game, they could have screwed it up because under that analogy Blizzard had that long story, which I think you meant good story, but under that analogy SWG and LoTR are impossible to screw up. SWG had 30 years of great story behind it, LoTR a centuries worth.
Story and a good history are nice, but that doesn"t mean you can"t screw them up.
Abalieno said:
This is also why I"m always strongly skeptical when I hear of new studios being formed. It happens often and in nearly all cases it doesn"t end well. People come and go, always looking to make their own resume more impressive. It"s hard to make a team that isn"t just an aggregation of "big names". Working as a whole, for a shared vision, that"s what is hard to see. And often those big names are the reason why project fails, because they cannot agree on anything, and don"t want their names to be associated with just one thing..
I may be in the dark on this one but do you work in the industry? What I know about it is that "working" at a new studio doesn"t mean jack. Your resume contains 22 different studios, you got problems. In this business, imo, the only thing that matters on your resume is "TITLES SHIPPED" and correspondingly your jobs/responsibilities on those titles. If you don"t have titles shipped your resume gets pushed far to the back by others that do.
Abalieno said:
It can take a few months to assemble a good team. But it takes YEARS to make that team work like a team..
I disagree. Chemistry within the framework of a team is created by the team. Winning in baseball creates chemistry. Combine winning with passion and you get World Series Rings. In the real world, to me anyway, winning would be labled achieving, and how that"s handled by the people in charge can foster and enhance team chemistry on a much quicker basis.
Abalieno said:
Is GMG a comet in this industry or something that is going to stay? That"s the point.
Comets blaze trails right? They travel far, fast and with alot of splendor. People strain to see them, they are epic events in and of themselves I will take the comet thing and the fact that we"ll most likely be around a good long while.