Ngruk said:
How about player housing? What"s the best ever? Worst ever? Your dream setup for player, guild housing? Instanced? Real "virtual" real estate? Combo?
Player housing presents a difficult dilemma. On one hand, it makes sense to go instanced because it"s much easier to implement and it keeps you from having to create large blank masses of land intended to be used for houses. On the other hand, what"s the point of having a cool, fully decorated house if no one is going to
seeit? Sure, you could invite people in, but other than that no one is likely to come check out your place. EQ2 tried to combat this by allowing players to sell things in their house at a cheaper price than the broker, but that"s a flawed system imo.
You have to admit, it was undeniably cool to see player-run cities back in UO, especially the ones that were well organized and had their own individual rules. It would be amazing to see that replicated in a modern MMO. Still, given the exponentially larger fanbase we"ll be dealing with here, it may simply be impossible to allow housing to be placed in the world. While it"s cool sometimes, it"s equally annoying when you can"t go 2 feet in the world without seeing a home. This would be even more apparent with a couple million players.
I think, therefore, a middle-ground must be reached. The best example to look at in this case is probably LOTR"s neighborhood system. I think right now LOTR housing instances can hold 30 houses, which is pretty nice. I wouldn"t mind seeing it expand even larger than that. Inside this zone, it would probably be a good idea to somewhat limit where a house can be placed, but not TOO much. Let people choose where their house actually rests, but tailor so once the zone gets populated it starts to look like a real town.
The best way to do it would probably be to have a racially themed neighborhood instance branching off of each main city.
- If a guild earns a Guild Hall, Keep or Castle they also get their own neighborhood instance. Any guild member can move to this instance for free. This would allow for something close to what I was talking about with the player-run cities. Guilds could practically have their own Kingdom! Also, who wouldn"t want to show off their pad to other guildies?
- If a player is un-guilded or his guild does not own a neighborhood instance, they choose from a list of neighborhood instances that have already been created, but can never make a new one (unless all available ones are full). This means people would always be around others and may even make some new friends in the neighborhood. If they had some friends in a particular "hood, they could choose that instance and live near them, which is fun.
I would also suggest having multiple types of houses like UO did. It was always a draw to try to afford something ridiculously huge, and it feels good to finally get it. This could also get really fun with the racial themes. Badass ebony tower for your Dark Elf Wizard anyone? Maybe you want to open your own Tavern in the neighborhood? Tons of possibilities.
The biggest challenge really is getting players to come to your neighborhood or house to see it, but at least with a large amount of players per instance you would at least have some people running by your place every now and then.