Ngruk said:
How about player housing? What"s the best ever? Worst ever? Your dream setup for player, guild housing? Instanced? Real "virtual" real estate? Combo?
A lot of people have already said part on my own take on the subject, so I"ll simply summarise:
Housing is interesting the following main reasons:
- Playing house/legos/whatever, which is a small, but fun, sub-game
- Displaying your achievements
- Acting as a social hub
- Acting as a more realistic storage
The social hub function is better exemplified by the teleport. Since the Realm, housing is meaningful in that it allows people to quickly go to a central point. That"s a given. So, make housing an integral part of the city. All those buildings that serve as filler? Make each have 2-3 rooms at the top floor. Nearly every building in any town should be livable. The model of ghettos outside of the main area is an artefact that stems from the fact that almost all the games that implement it had housing tacked after the fact. EQ2 had in-city housing, because it had it from the start. It devoted too much (IMHO) buildings to housing purposes, and didn"t integrate housing into the "life" of the city. So, copy the old medieval feeling, and place shops and stores on ground floor, and all housing on the floors above.
"I live above the component vendor, next to the market"
Make lots more floor plans. You don"t need to decorate things after all - the players will. So there"s small rooms (based on a 4x5 tile base), larger rooms (vaguely L-shaped 40ish tile wide), appartments (a hundred tiles, with separating walls), luxury suites.
Add a mini real-estate market. The base price for any appartment is proportional to the number of tiles of the floor plan, plus X% per number of people who are renting an instanced copy of that appartment. A well located appartment is going to fetch a premium - and you don"t have to fix the prices, the players will do that for you (and the more cash they have, the bigger the drains that they will create).
No / Nearly no furniture (NPC) vendors. You populate your appartment essentially from adventuring - you went into that old library to slay some ghost; hey that was a nice little waist-height bookshelf (which acts as a container for scholarly-themed things, adding storage to your appartment. It will look good next to the weapon rack you won with a random 100 in the bandit tower).
As already said, you make the house an integral part of your storage. Bank? There"s no bank... oh you mean that small (20 slots) magic chest in your appartment, that can be accessed from remote chests.