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It has the negative aspect in this.Maleficence said:Honestly, I can"t really see much benefit for them either given their status and current market share. It would benefit me, as given my play habit I"d end up paying less, but the difference is obviously not big enough that I can"t afford the current fee.
It might make sense for a new MMO though. They might try to entice customers with a lower price-point while still offering a similar feature set, while offering the possibility of a more complete feature set for a higher (but still comparable to other MMOs) price. However, as one of your points stated, the cost to the company remains the same whether the player is using arena/bg/instance/zone to play in, bandwidth, server-time are all still being used, and lowering the price reduces the margins.
Blizzard offers the game at 10 bucks.
for 5 bucks more you get Arenas and Battlegrounds, say 75% of the people decide they don"t want to participate in those activities. Now I don"t know how blizzard tracks use of specific features,with Arenas they have team statistics I"ll assume but with BG"s can they only track the number of matches per hour? I don"t know, irregardless they now know that only 25% of their player base uses X feature and as a result they devote less development time to said feature and more to the majority. Great if you are in the Majority, bad if you are not. Say they do the same for raiding, you need to pay to participate in expansion current raid content, this is 5%? that"s not good money. Lets develop less raid content cause no one pays for it, or worse lets dumb down the raid content and make it less time intensive to attract more customers...
To me the bad points outweigh the good,mind you I am speculating but most of it just seems to be common sense. The Sony Station style of added outside game content like player profiles or extra character slots seems like a better option. It doesn"t effect players really in any way but gives those that want more out of the game something to buy. By the same token the subscription model of having multiple games is nice to. Maybe you track what games that person owns and every X amount of months he is given the option of buying a new game on the subscription plan if he only played a couple. Like Station has 20 games or something but you only pay two so some of your fees go to a credit that purchases another title available in the sub system to get you involved in their other titles and ensures you continue to use that sub model even if you end up quitting one of the original two you played that got you involved in that model in the first place.
The EVE style game card selling I don"t agree with at all. The company likes to spin it that you are using money rather than injecting it, like farmers don"t use the money they make and so all income bought through farming is income that didn"t exist in the game beforehand because it wasn"t being used. This is BS; people that buy the cards for 360 million isk aren"t using their money either that"s why they buy the cards, it"s disposable income. They make more money than they can spend and the money stagnates in the economy, it injects just as much as a farmer does and all this system does is encourages farmers to generate more "non-existent" income so they can sell it at prices that are far more cost effective than buying a GTC even at the risk of losing the money. So you end up with more miners and farmers than you would if the risk fee system didn"t exist. That"s my opinion, many might argue that and there is counter points.
As far as I a concerned though any money that is stagnant in the game economy that is given to someone that is going to spend it immediately is bad for the economy and the company sanctioning it isn"t doing anything bu making money off this since every card sold by a player gives them money as the GTC is used when the transaction takes place. Great money for them and they can spin it however they like but it"s no different than farmers save the spam advertising, and cleared roid fields. So newbies can go mine and not have to put up with the AFK"ers. If your game is abusive to newbies in terms of economy to the point that you need to create a system that legalizes them buying currency then maybe you should address those issues rather than the if you can"t beat em join em attitude CCP has.