I don"t understand why Blizzard, as a company, would embrace different payment options like that. Consider:
- It makes no difference to Blizzard"s bottom line whether you play BGs, arenas, raids, or just go farm gold. The only things they care about is whether you"re subscribed and perhaps whether you"re logged on using their server resources.
- As a result, if a person whowould havepaid $15/month for the full game isinsteadpaying $10/month for some subset of content, Blizzard is strictly losing money. If you, Maleficence, are a current WoW subscriber, and they implement these options, they are going to be losing money on your subscription, even though you might be pleased with it.
- Blizzard"s product loses some value to subscribers under this model, since MMORPGs are massively multiplayer; in general, the more people who are there, the more fun it is (better BG/arena matchups and less waiting, more competition, more people participating in the community.)
- Blizzard also has to do extra work to manage people"s subscriptions and manage their access to different content. There are some game design questions here and there that would need to be answered about how to restrict people"s access.
- In return for these three drawbacks, Blizzard gets $10/month (e.g.) partial subscriptions from some subset of people who wouldn"t pay $15/month for the full game.
I don"t think that the category of people described who would spring for partial subscriptions really is large enough for it to make business sense.
There is also an added question of "fairness" that might discourage some people. A lot of folks, like TBW above, have an old-fashioned feeling, that games ought to start players on as close-to-a-level playing field as possible. Although RMT and the mainstreaming of MMOs has killed a lot of this feeling -- a lot of people would say it"s a silly and misleading idea to begin with -- others really still don"t like the idea of people unlocking in-game things by paying more or less money.