He was just trying to express how much he loved his team with some red socks.James said:8 weeks, sweet Jesus. I was attacked by a wild hog and begged to go back to work at week #2. I couldn"t survive not being able to walk fucking 8 weeks. Christ. Did they put landmines in the field that morning? That"s some intense shit.
You"re so punny.Cadrid said:He was just trying to express how much he loved his team with some red socks.
So was it really only a 4 week injury? 8)Ngruk said:One could look at 8 weeks as a bad thing. Or one could realize that 8 weeks of HAVING to be in a wheelchair meant 8 hardcore weeks of MMO playing since I was of no use around the house!!!
I never played a SK, ever!! Went to Defiler in EQ2. From EQ I went to Mac EQ and that"s where Ngruk was born.Lenardo said:wonder why the thread is so active, come back and see curt is posting here...mr i play a monk in eq,.. then moved to shadowknight in eq2
hope bledsoe"s house is working out(unless you moved again) because he is out of a job currently
(i live in the boston area for those that don"t know)
imo there are lots of variables to make a mmo successful.
quality at launch is just one of them
gameplay is key, as well as the amount of content at release. but also graphically it needs to be good- one of the major complaints you see here when discussing new mmo"s is frames per second- if you followed vanguard you"d see the beat down sigil has gotten for several months about FPS...
for a graphics engine, shrug, going premade will help speed things up- IF the base product comes with what you want, unreal 2 or unreal3 engines are possibilities, as well as the doom3 engine(if you choose to go opengl) for the "major" engines i"d look at- vanguard is using a heavily modified unreal 2 engine if i remmeber correctly.
not having to worry about the graphics engine development means devs can concentrate on the game & gameplay itself.
nice to see you posting here.
I"d say its the #1 most important thing. Look at EQ2, terrible game in beta/release, improved 10 fold, still struggling to get more customers because of the initial impressions.quality at launch is just one of them
Exactly why I dont play EQ2, despite that I think it may actually be a better game.Ngruk said:Quality at launch is all of them
You"re fooling yourself if you don"t think that first 30 minutes, from purchase to account creation, character creation, opening cinematic, actual in game log in and playing 10-15 minutes isn"t just about the most crucial time in a games life.
The market is so incredibly saturated right now, and that won"t change imo, that if you don"t put a product out now that"s polished, front to back, on day one, you are costing yourself hundreds of thousands, to millions of customers.
I"d think approaching it any other way would be just piss poor management.
Haha you just reminded me of the intro/tutorial movie and the APPALLING cod-Scottish accent of the boat captain. Dick Van Dyke"s "cockney" in Mary Poppins was betterAngerz said:Exactly why I dont play EQ2, despite that I think it may actually be a better game.
No matter what engine you decide to go with, high-res and oodles of polygons does not a pretty game make. It"s all aboutstyle.Ngruk said:And no, we haven"t chosen a game engine as of yet, but Emergents Gamebryo is certainly a candidate. Middleware companies are starting to get bought up, and they are also completely redoing their pricing schemes over the past 10 months.
Let"s hope not. I suffered enough of DAoC and Oblivion"s terrible clients.Ngruk said:Emergents Gamebryo is certainly a candidate.