James
Ahn'Qiraj Raider
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Depends on what you"re talking about. For simplicity purposes, EQ"s original and WoW"s original item systems have been the easiest to understand so far. Both of them have failed the Weapon Speed portion of itemization fairly horribly, but otherwise were fairly easy to understand as far as item power went (30 sta versus 20 sta, WHICH ONE IS BETTER). WoW"s system has the added bonus of having actual thought put into it via item level formulas, even if the actual item designers have been mostly incompetent retards (save for tier 3 and post-BC-ilvl revamp (mostly)).Grave said:WoW has done it best so far, I would say.
WoW"s current ratings system is pretty ass fuckin backwards in every way you can possibly imagine, and EQ"s heroic stats and effects are so fucked up it takes twenty damn minutes to figure out what"s an upgrade and what isn"t. I"m not sure I"d throw my vote in for either as far as "easy to understand" goes. If given a choice to be punched or kicked in the balls, I"d rather take neither. I think game designers should remember that. Don"t punch us in the goddamn balls just because it"s softer than a kick.