Fayvren_foh
shitlord
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The issue with mods is really one of game / encounter design. Mods to move around graphics, fix buttons, arrange hotkeys I can understand. But the raid mods made the game an arms race. The analogy to steroids is completely correct. As raiding progressed there was an expectation that mods were used, and every encounter designed with that in mind.
The problem of course is that the default GUIs in these games are often terrible. It"s odd because GUI is vital to your game play experience. I dont know why MMOs are designed with all the different aspects so "seperately" as if the guys working on the GUI dont talk to the raid encounters, dont talk to the class designers. Everything should be designed such that your GUI is sufficient and player friendly enough that the basic setup should make raid encounters doable.
I cant even imagine most of post BC raid content being doable without some form of raid mod.
The problem of course is that the default GUIs in these games are often terrible. It"s odd because GUI is vital to your game play experience. I dont know why MMOs are designed with all the different aspects so "seperately" as if the guys working on the GUI dont talk to the raid encounters, dont talk to the class designers. Everything should be designed such that your GUI is sufficient and player friendly enough that the basic setup should make raid encounters doable.
I cant even imagine most of post BC raid content being doable without some form of raid mod.