Mymn said:
It"s definitely a your mileage may vary thing. Don"t get me wrong. I did the marathon xp camps with friends in EQ as well. The thing is I was having fun with my friends. We could have been playing Starcraft, Counterstrike or just hanging out in IRC. All EQ did was offer me a button to hit while I waited for people to reply to me.
It"s like looking at porn while talking to friends on AIM honestly.
Anyways...
As far as grouping goes, one thing I"ve seen a lot of is that developers are designing grouping as something to do besides soloing. The content is almost without fail seperated.
I don"t like this.
What I"d like to see is...well it"s hard to put in words. But I think we all know the concept. For exampe when doing quests, if you group with someone and that someone completes a quest you helped them with, you should get some kind of bonus. Whether it"s a faction boost or a temporary buff or, shit, while we"re on the subject, "Momma"s little helper" achivement where if you help other people complete 1000 quests you get some bonus, like 5% bonus faction earned or whatever. You get the idea.
Grouping should be an alternate means of accomplishing the same shit, but only you get a bonus on top of it.
I guess one way to explain this is like early WoW after the raid-quest nerf. You could still raid dungeons, but you couldn"t complete the quest. So while you could get the loot by being in a raid, you didn"t get quest completes. I"d like to see something similar.
So while you can flip a switch and spawn a solo/duo version of a dungeon, completing it in the normal group mode gives you more. Quests may require that you complete the group version or achivements may require group completions.
Well, I like to think that made sense. The game shouldn"t be 50% solo content, 50% group content. It should be 100% solo content but you get more for doing it in a group.