Blackulaa_foh
shitlord
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I"ve ready this once before, but it"s still funny. Thanks would read again. Sarcasm at it"s finest. ++Teljair said:He gets to interact with the brightest minds of the MMO community on a daily basis.
You never know. (that would actually prolly be more Dice-K than Schilling as I think about it)Row! You incomprehensible, horizontal-eyed, Western trouser-wearers! Eurgh! You all look the same to me! How I despise your lack of subtlety and your joined-up writing! You, who have never committed ritual suicide in your lives! Unceremonious rice-pudding eaters! How I abominate your milk-drinking and your lack of ancestor-worship and your failure to eat your lunch out of little boxes!
ThanksLleauaric~EW said:Some of the luckiest people on the earth are the ones that truly love what they do for a living. Lots of people mime that, or mimic what they think they should act like to get people to believe it about them.
The ideal situation is that the people who work at 38S (or whatever else) get up every day excited about what they do. IMO the only way you can imbue that sense of joy and fun into a game from that quality in the people who have made it. Playing these games makes you wish could have been a part in making it. Early EQ and WoW come to mind.
And I think we all have played games where the people working on it were really glad to be collecting a paycheck but viewed making the game as some shit they had to do in order to cash in. Later EQ, EQ2, Vanguard.
I dont know which column the people at 38S fall into. Maybe Curt is an Asiatic Tyrant in the office
You never know. (that would actually prolly be more Dice-K than Schilling as I think about it)
But the optimist in me says these are people who are excited about their game and like talking about with people who are also excited about it. If the situation was reversed, wouldnt you be? Maybe Blackguard is one of those guys who would sell this game like he would a can of dog food, patio furniture , or used cars.
Time will tell though. And proof will be in the game.
Mmm. Okay. I"ll believe that when I see it. Like Genjiro said (well sorta said) I don"t care if you guys shill here -- just be upfront about it and throw in some actual info with the shill (and yes concept art does count as actual info).Ngruk said:We"re not going to come here and hype things the way they"ve been done in the past.
Genjiro, I respectfully disagree with your assessment of the importance of these forums. If the FoH forums ceased to exist tomorrow, the MMO industry would most certainly survive. I doubt that there is any tangible evidence to show that these boards have made or broken any MMO. The glory days of these forums are long over despite the feeling of nostalgia some of us still have for those days. These boards are little more then puerile entertainment for a small minority of self-important posters that feel the need to piss on every thread like a dog pisses on every fire hydrant in his path. Substantive discussion without some fool crying "rickshaw" has become almost impossible here.Genjiro said:All you had to do was watch how many times and in how many places on a constant basis FoH forums were linked or discussed on other mmo sites, official forums, guild forums and pretty much everywhere else. Fact is, FoH is a large established hub of MMO discussion whose posters often times here have ties to guildmates and other gamers/friends going back well into the past decade. Other people understand that, just look at some of the banners you see and have seen here daily from major mmos--Eve, WoW, hell even fucking EQ2 has had ads on here previously, you know, the game you worked for? Apparently they are doing it for no good reason, and no new posters show up here on FoH in droves do they....oh wait.... I don"t remember the numbers, but Req said somewhere before the number of views/bandwidth FoH gets and it was massive. Other developers who have posted info here for their games and shilled them in the past were definitely doing it for the love of the game and not for word of mouth to get people talking!
Curt"s first post here after the threadhad already been rolling along. You guys need to get over the shill thing because it"s beyond obvious what the tone of the thread was and how excited Curt was even then.Ngruk said:Wow, this is some good stuff. Just so you guys know, and I am pretty sure I don"t have to worry about this, but this is Curt Schilling and I was pointed in your direction for some quality reading.
You didn"t disappoint.
Anwyay, I enjoy the give and take of forums where informed opinions are backed with facts and stats, not sure that"s completely the case here because I think facts would hose alot of you guys trying to defend your arguments
Anyway I am looking forward to a healthy exchange of ideas around here and serving up some verbal abuse.
Ut I have heard that you are the one to seek out if one is looking for a verbal sparring match with zero chance of winning over the opponent..
They make tons of those, in korea. Should probably slap some gay westernized high fantasy graphics on it instead of anime style, and it"d sell. "You lose even more xp on death than you did in vanilla EQ, and we have raid bosses that need 4days rotations to kill them".Draegan said:I hope someone makes a niche game somewhere that can satisfy the people who like getting their nuts kicked in during MMO gameplay so you guys can stop complaining about easy games these days.
Most of the problems non-hardcore players had with EQ2 when it came out was that is was TOO hard. (Where there other issues, of course. But the risk for reward in the early days of EQ2 was there moreso then in just about every game out there now. By a long shot.)Wuzit said:Ngruk,
I hope you and 38 Studios can somehow recapture the Risk vs Reward that first existed in the UO/EQ era. These games shouldn"t be this easy and zerging shouldn"t be the answer on overcoming most hurdles. Hopefully EQ2 wasn"t your starting point.
Ahem. The In-Game Pretty Girl Bulletin Board.Ngruk said:1) I am pretty sure none of you are going to recommend a feature on these boards that we"ll read and say "Damn, we should have thought of that, ok let"s figure out how to get it in game."