I should clarify that while I said fewer quests, I mean that in a game-wide sense. WoW truly has a ridiculous number of quests, it wouldn"t hurt to cut that global number back a bit in favor of more involved multi-step quests.Ngruk said:I am not sure I agree with this. If there is a smaller quest pool, then doesn"t it stand to reason that more players will have more quests in common if there are fewer to choose from?
Just to give an example, a quick glance at WoWHead shows me 136 quests for Zangarmarsh. Would it really be so bad if that 136 was cut down to 65 or so, but with multiple steps and progression. The different steps each giving exp would allow you tune the progression of leveling however you like, and you could focus on delivering a really solid questing experience and story, only using however many quests you wanted.
By doing things like making certain quests start from a dropped item (WoW already does this) or other ways aside from simply conversing with NPCs, you could end up with a lot of variance and ensure that most players have a different experience depending on which quests they choose to do.
I definitely agree with this. While I didn"t play LOTRO much, I remember some complaints from players about always being on a different step of a major quest.Ngruk said:The key is going to be allowing you to group up on these quests regardless of phase or step you are currently on.
Longer quests that you don"t have to do in exact sequence is partially a key to making this fun, viable and at the same time allowing you either style of play, group or solo imo.
I"ll give some thoughts on potential solutions a little later, I"m at school at the moment. Glad to see some good discussion on this stuff going on though, as it really interests me.