Ngruk said:
Like to hear why you stopped being a fan of a guy because a design team "nerfed" monks.
Love to hear and see details of his blind spots as well.
Blackguard is a newb, that much I would agree on....
Moorgard would talk about raid content and game mechanics and have no clue what he was talking about, and this was before he even got promoted, still shake my head at that one. Once he started posting outside of his blog section on the EQ2 forums, he made himself look foolish talking about something which he knew nothing about or apparently had any hands on experience with. Gallenite and Blackguard are great guys though, seriously, I think Scott has more of a clue than about anyone in the industry right now.
Look for people who have experience in the high end spectrum of gaming as players, it worked out pretty well for Blizzard. It was sad, as my time as guildleader of Ardent Legion in EQ2, we would do some beta testing of xpacs and find first hand how completely clueless some devs were about raiding and high end content. The guys like Rob Pardo (warrior in LoS/lead producer of WoW), Tigole, and Furor, those guys have basically seen most of everything out there that raid content has offered. When designing new dynamic content, would you rather go to someone who punched in 1s and 0s for a living with no practical firsthand experience (our experience with early EQ2 testing)? Or would you rather go to the guys who have seen it from the
gamers perspectiveat the highest level, to come up with new ways to develop challenging content players have not seen before?
It would be like asking who has more insight into the game of baseball, someone who played the game for 20 years or some sports writer/statistician who has only seen the game from the bleachers. Same problem is going on with Vanguard development right now, you have someone like Jerrith (who is an experienced gamer) as the bright spot in a sea of incompetence with respect to guys like Talisker doing the class design.