FoghornDeadhorn said:
And yes. I am saying I"d do a better job than some of them. No amount of "you"ve never seen behind the wizard"s curtain" BS can explain away blatantly wrong decisions which take 6-18 months to backpedal from.
I laugh when I read stuff like this because folks just refuse to believe it"s as hard as it is. There is not a member of the gaming community that doesn"t think they could do it better, me included, in some game.
Ideas are a dime a dozen. Ideas that can actually be implemented and made fun are not. The process from idea to actual implementation is so far from what I had ever thought it could be it"s silly.
This quote is a perfect example
"Glyph of Holy light changed to 20 yard radius, anyone with 2 brain cells knew that was over powered."
Anyone with 2 brain cells who had to only focus on that one spell sure. But anyone with 2 brain cells, who also had to factor in the thousand or so variables attached to this spell and it"s effects within the spell system, PVP combat, PVE combat and about a hundred other things likely saw it differently.
Imagine the WoW game, done in chart form, with a box to represent every single system in your game. Now put those boxes into a tiered system, from most important (boxes affected by most systems, or that affect most systems) to least important (boxes that affect the least amount of systems, and are least affected). It is a MASSIVE, and I mean MASSIVE amount of data, in hundreds, if not thousands of boxes.
That"s a first step imo, after that is done, from that day forward, every single game design decision you make starts at one of those tiers and spiders out, affecting 1 or more systems. That"s every single CHANGE/ADD/DELETE from the basic game system setup.
It"s just not that easy, no matter what you want to believe.
The amazing part is watching people like Jason Roberts and Travis, Steve, and others, who, on that day when your game is laid out in a visual format, they go into a mode of thinking that has them seeing the boxes with regards to every decision and discussion going forward.
I"ve been the instigator of massive box impacting and changing discussions/decisions, and learned very quickly that there is a definitive dev cost in time and money to every single one.