Yes it is :\Kuro said:*CoughEQ2DarkElvesAndAssassinsCough*
Damn, that"s a painful cough.
lol you mean like trying to get something done with the warrior class in EQ2 while a certain moderator (who now works for 38 studios) played the most OP fighter class and would defend any changes to said fighter class while pretty much telling warriors they"re fine and working as intended?Faille said:No one has brought up developers who buff or fail to nerf their own playing class, or skills they like to use? Or does that not happen anymore?
Yarly, I don"t take it personal, but I do believe you"re wrong. I"ve played most MMO"s out, I don"t just taste from the WoW pool. There is a reason I"m once again playing WoW, I"m not saying its a bad game.Ngruk said:I don"t mean this to be personal, but really? I mean I read this and the rest of the post is lost on me, not really interested in reading any further.
I am the farthest thing from an ass kisser, but can you honestly say that enormous piece of content they created was "meh"?
Is it a case of eating filet your whole life and not being impressed with a fantastic piece of Kobe beef?
No one touches WoW in polish. No one touches them in innovation imo, not yet anyway. Sad thing is I think the next game to "touch them" in either area is going to be a game they are making...
I think that this statement is the sentiment of a lot of the old-guard MMO players (myself included) that aren"t interested in the mainstreaming of the genre at the cost of all the things that used to be fun like mystery and exploration.Daezuel said:If there was ANY other MMO out right now worth a shit I"d quit again in a heartbeat.
My point was muddled. I mentioned Sarth 3D only because it is another example of extra effort along with the achievements that go into GotR. I didn"t even do 10s this week, and I have like a dozen achievements to go with them.The dropped drake isnt 310%, You need to get the glory of the raider or Heroic: glory of the raider.
Given millions of people playing, youwillfind all the gamut of opinions on it. Including the fact that it"s "meh". Or worse.Ngruk said:I am the farthest thing from an ass kisser, but can you honestly say that enormous piece of content they created was "meh"?
Exactly.Gnome Eater said:Ngruk, I think the point is, if you look at the playerbase as a whole, most players have a horrendous track record as far as balance predictions. I completely agree with you.
Right, I agree - the thing is if you post this, someone inevitably counters by saying that while players have been correct about a lot of things, players as a whole have been incorrect about more things than not.FoghornDeadhorn said:That"s sort of what I"m saying. This has been taken in a direction to say that the devs should have their batphones and that"s it, but that"s not my point at all. I don"t think a lot of myself when it comes to game design, and yet I know some things just should never have passed the smell test.
I think this is the case for creating content, and I think even the most blizzard hating person in the universe cannot deny that the amount of effort that goes into creating zones by blizzard is incredible. Everything from the art direction, the lore, the pacing, it is all perfectly and lovingly done.Ngruk said:It"s always the exact opposite. You come to the table with ideas you think will make the game great, or better, or more fun.
Ghostcrawler a week later:Originally Posted by Sebudai View Post
In an attempt to be more constructive:
* Revert the nerfs to Kindred Spirits and Serpent"s Swiftness.
* Drop the coefficient of Explosive Shot from 0.16 down to about 0.12.
* Remove the range requirement from Sniper Training. If you want the talent to be more interesting make it a buff you gain after not moving for X number of seconds or something.
* Reduce the mana cost of Chimera Shot from 16% of base mana down to about 12% of base mana.
* Improve the proc chance of Wild Quiver to 5% per rank.
* Increase the coefficient of Spirit Strike from 0.04 to 0.045.
There. Each spec doing about 5500 dps. If Blizzard wants us closer to 6000 dps, increase the coefficient of Steady Shot from 0.1 up to 0.15, and increase the critical strike damage bonus from Marked for Death to 3% per rank. 5500 spreadsheet dps would translate into hunters "losing" the meters to a few other classes by a decent margin right now. I am operating under the assumption that those classes should be toned down as well.
BM was never that overpowered to begin with and was nerfed based almost entirely off of meaningless 2.5min Patchwerk parses. As I said originally, the nerfs to BM went overboard.
I can dig you up a huge amount, but basically when it comes to DPS/PvP, a fair few members of the community are waaaaay ahead of developers, because developers have to watch all talent trees for all classes, while players can afford to focus on one particular class full-time.We talked about it a great deal today and agreed that we probably over-nerfed BM. Marks is in a good spot and Survival might be too high once we look at the changes we are making to all other classes.
Our plan is to buff BM before Ulduar, but I can"t give you a timetable more detailed than that, and things could change for any number of reasons. We are unlikely to touch Steady Shot for the reasons I have mentioned before. We are more likely to look at Kindred Spirits and Serpents Swiftness again.
Again, huge caveats: Predicting changes we are discussing making but haven"t made yet is fraught with peril. I only wanted to address this issue because it caused a lot of consternation in the community.
I don"t mind admitting when we make a mistake in the hope that it builds our credibility in the community. This was one. It won"t be the last.
There"s a fine line between Bureaucracy and Due-diligence. When you trust your staff, you want them to the have freedom to make changes easily, without a lot of red tape. This makes employees happy and builds a product with a lot of human "fingerprints."FoghornDeadhorn said:You"re making it sound harder than it is. Sure, these games are overwhelmingly complex, blah blah blah.
No. Then you have a convoluted system of coefficients for the relative power of the spell against a particular target. Displaying this kind of poo in a HUD is confusing, and overly complicated.Genjiro said:Which is also why some games have separate data tags attached for things like pve and pvp. If you choose to use a catchall for both, you are going to have a widely screwed up system like WoW has been for arena for practically every season.
If target = player
If target = npc
All persistent games will want to incentivise you to log in each day, but there are better ways than simple quests. Oh yes my friend.Zarcath said:Dailies and Badge vendors are the wave of the future. Any MMO without a daily logon incentive is asking for trouble.
Oh, it"s ALWAYS personal and petty.Ngruk said:This thread really did start when the company started for the most part. I enjoy talking theories, concepts and gaming in these forums when it doesn"t get personal and petty.