Flight said:
Last random rambling for the day - developers are too afraid to flat out steal or evolve other games ideas.
This kind of quote gets thrown around fairly often. Almost as often as the old "current MMO devs are in a huge diku rut and never come up with anything innovative" line.
These two points of view would seem contradictory, were it not for the fact that neither is entirely accurate.
I could argue that as mainstream MMOGs have progressed, they"ve done an overall good job of evolving some of the key concepts and coming up with innovative twists (or to put it bluntly, the best developers I know are outright thieves, and have absolutely no qualms about admitting so). However, that"s a matter of perspective; if you are someone bored with diku-influenced games, you"re probably going to see the genre as hopelessly stagnant; if you are someone who loves a few specific features from certain games and haven"t seen those particular features evolved, you"ll probably think the genre isn"t learning enough from its past.
The thing is that no feature exists in isolation, and just because it works in one game doesn"t mean it"s going to fit in another. The jobs system in FFXI is a good example; for every argument in favor of its benefits, another can be made about the undesired effects it can have when coupled with certain other systems. All I can tell you is that we"ve had plenty of conversations about this kind of thing, as well as a host of other potential features which are, more than anything, design choices rather than something which is clearly good or clearly bad.
Someone who attended our NYCC panel would be able to tell you about our design philosophy, which in an ultra-condensed form reads something like this: question assumptions about what has gone before but don"t feel the need to reinvent the wheel just for the sake of being different.
(This is the part where Cynic A chimes in about how, see, they"re just a bunch of hacks ripping off WoW, and Burned Out Player B says that, see, they haven"t learned anything from Vanguard, and OMFG Moorgauard is still talking.)
And now we come to the part in this thread where it becomes clear that we can"t have a meaningful dialogue about Copernicus because you can"t see it yet and we can"t show it to you yet. The only way player and developer can have an informed conversation about a game is for you to actually play it and talk about what you experienced. (This is a philosophy of the DC Universe team that I really like: they don"t talk about what powers and missions they"re
going to putin the game, they talk about the powers and missions that
are inthe game, which means you can actually see them for yourself and say "hey, I like that" or "hey, that"s not cool enough.")
So if you want to discuss specifics about what will be in Copernicus, it is unlikely you will find this thread useful for quite some time. If you want to discuss design philosophy and frame conversations based on what you have experienced in other games, then it has the potential to be extremely useful and informative.